Development of Virtual Tour Media of Sambisari Temple as a History Learning Media in High Schools

This study aims to develop a Virtual-based learning media centered on Sambisari Temple to enhance the quality of history education. The research employed the Research and Development (R&D) method using the ADDIE model. Data were collected through interviews, observations, and questionnaires involving 30 tenth-grade students at SMA Angkasa Adisucipto. The data analysis revealed that the Virtual Tour Sambisari Temple application, developed using tools like Blender, Unity 2022, and Canva, demonstrated high feasibility. The material validation received an average score of 93%, and media validation achieved 79%, both categorized as “feasible”. The trial with students showed an average response score of 81.76% classified as “very practical”. The application features interactives tools, 260-degree visual panoramas, and historical information aligned with the curriculum, presented in an engaging format. It operates both online and offline, allowing students to explore historical sites effectively without visiting the location in person. The findings indicate that the Virtual Tour Sambisari Temple application enhances students’ understanding of history topics and motivates them to learm through innovative and engaging approaches. This study provides a framework for integrating technology inti learning media, paving the way for future developments in educational technology.

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Publication Details

Journal
JTP - Jurnal Teknologi Pendidikan
Published
2024-12-30
DOI
https://doi.org/10.21009/jtp.v26i3.50837
Citations
1
Primary Topic
Educational Research and Methods
Type
article
Field-Weighted Citation Impact
2.10
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article

Development of Virtual Tour Media of Sambisari Temple as a History Learning Media in High Schools

Deny Tri Ardianto, Sariyatun Sariyatun, Anissa Nurul Chotimah
1 citations
JTP - Jurnal Teknologi Pendidikan
Educational Research and Methods
2.10
article

Development of Virtual Tour Media of Sambisari Temple as a History Learning Media in High Schools

Deny Tri Ardianto, Sariyatun Sariyatun, Anissa Nurul Chotimah
article en
1 citations

Abstract

This study aims to develop a Virtual-based learning media centered on Sambisari Temple to enhance the quality of history education. The research employed the Research and Development (R&D) method using the ADDIE model. Data were collected through interviews, observations, and questionnaires involving 30 tenth-grade students at SMA Angkasa Adisucipto. The data analysis revealed that the Virtual Tour Sambisari Temple application, developed using tools like Blender, Unity 2022, and Canva, demonstrated high feasibility. The material validation received an average score of 93%, and media validation achieved 79%, both categorized as “feasible”. The trial with students showed an average response score of 81.76% classified as “very practical”. The application features interactives tools, 260-degree visual panoramas, and historical information aligned with the curriculum, presented in an engaging format. It operates both online and offline, allowing students to explore historical sites effectively without visiting the location in person. The findings indicate that the Virtual Tour Sambisari Temple application enhances students’ understanding of history topics and motivates them to learm through innovative and engaging approaches. This study provides a framework for integrating technology inti learning media, paving the way for future developments in educational technology.

JTP - Jurnal Teknologi PendidikanVol. 26(3)
Sebelas Maret University (ID)
Quality Education
Openalex Percentile: Top 10%
Educational Research and Methods
2.10
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Development of Virtual Tour Media of Sambisari Temple as a History Learning Media in High Schools — Deny Tri Ardianto, Sariyatun Sariyatun, et al. · JTP - Jurnal Teknologi Pendidikan (2024) | TGRS Research Map | TGRS