Augmented Reality in Improving Writing Skills Learning Experiences in Vocational High School Students

This arises from adapting 21st century learning in the form of learning skills, literacy skills, life skills, skills and attitudes, as well as mastery of technology. 21st century learning will improve students' learning experience, especially learning Indonesian with the topic of writing internship reports even though the teacher still provides stimulants in class using learning media. Augmented Reality (AR). The purpose of this research is for media development Augmented Reality (AR) in improving the learning experience of writing skills, knowing the suitability of the media Augmented Reality (AR) in improving the experience of learning writing skills, and knowing the effectiveness of the media Augmented Reality (AR) in improving the experience of learning writing skills Research methods used is research and development or Research and Development (R&D) which adopts the Lee and Owen development model with 5 stages, namely needs analysis, analysis front-end, design, development, implementation, and evaluation (ADDIE). The results of the development are application products with learning media augmented reality.

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Publication Details

Journal
JTP - Jurnal Teknologi Pendidikan
Published
2024-12-26
DOI
https://doi.org/10.21009/jtp.v26i3.49844
Primary Topic
Impulse Buying and Technology Impacts
Type
article
Field-Weighted Citation Impact
0.00

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article

Augmented Reality in Improving Writing Skills Learning Experiences in Vocational High School Students

Suwito Casande, Yayan Sudrajat, Ni Wayan Ayu Permata Sari, Muhammad Syarif et al.
JTP - Jurnal Teknologi Pendidikan
Impulse Buying and Technology Impacts
article

Augmented Reality in Improving Writing Skills Learning Experiences in Vocational High School Students

Suwito Casande, Yayan Sudrajat, Ni Wayan Ayu Permata Sari, Muhammad Syarif, Angie Melody Monarchi
article en

Abstract

This arises from adapting 21st century learning in the form of learning skills, literacy skills, life skills, skills and attitudes, as well as mastery of technology. 21st century learning will improve students' learning experience, especially learning Indonesian with the topic of writing internship reports even though the teacher still provides stimulants in class using learning media. Augmented Reality (AR). The purpose of this research is for media development Augmented Reality (AR) in improving the learning experience of writing skills, knowing the suitability of the media Augmented Reality (AR) in improving the experience of learning writing skills, and knowing the effectiveness of the media Augmented Reality (AR) in improving the experience of learning writing skills Research methods used is research and development or Research and Development (R&D) which adopts the Lee and Owen development model with 5 stages, namely needs analysis, analysis front-end, design, development, implementation, and evaluation (ADDIE). The results of the development are application products with learning media augmented reality.

JTP - Jurnal Teknologi PendidikanVol. 26(3)
Universitas Indraprasta PGRI (ID), Multimedia Nusantara University (ID)
Universitas Multimedia Nusantara
Quality Education
Openalex Percentile: Top 70%
Impulse Buying and Technology Impacts
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Augmented Reality in Improving Writing Skills Learning Experiences in Vocational High School Students — Suwito Casande, Yayan Sudrajat, et al. · JTP - Jurnal Teknologi Pendidikan (2024) | TGRS Research Map | TGRS