Application of the Culturally Responsive Teaching (CRT) Approach Based on the Ludo Game to Increase the Learning Activeness of Class IX Abat Students of SMP Negeri 1 Palu in Civics Subjects

This study aims to analyze the implementation of the Culturally Responsive Teaching (CRT) approach based on the Ludo game to enhance the learning activity of class IX Abat students at SMP Negeri 1 Palu in the Civics Education (PPKn) subject. The research method used is Classroom Action Research (CAR) with two cycles, each consisting of planning, implementation, observation, and reflection. The results of the study showed that the application of the CRT approach based on the Ludo game improved students' learning engagement. In Cycle I, student involvement was recorded at 70%, which increased to 85% in Cycle II. Moreover, integrating local cultural values into the game also contributed to students' understanding of Pancasila values. This study suggests the use of a culture-based approach in learning to enhance student motivation and participation.

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Publication Details

Journal
AURELIA Jurnal Penelitian dan Pengabdian Masyarakat Indonesia
Published
2024-12-30
DOI
https://doi.org/10.57235/aurelia.v4i1.4989
Primary Topic
Educational Curriculum and Learning Methods
Type
article
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article

Application of the Culturally Responsive Teaching (CRT) Approach Based on the Ludo Game to Increase the Learning Activeness of Class IX Abat Students of SMP Negeri 1 Palu in Civics Subjects

Sunarto Amus, Nur’ain Antuntu, Cici Purwaningsih
AURELIA Jurnal Penelitian dan Pengabdian Masyarakat Indonesia
Educational Curriculum and Learning Methods
article

Application of the Culturally Responsive Teaching (CRT) Approach Based on the Ludo Game to Increase the Learning Activeness of Class IX Abat Students of SMP Negeri 1 Palu in Civics Subjects

Sunarto Amus, Nur’ain Antuntu, Cici Purwaningsih
article en

Abstract

This study aims to analyze the implementation of the Culturally Responsive Teaching (CRT) approach based on the Ludo game to enhance the learning activity of class IX Abat students at SMP Negeri 1 Palu in the Civics Education (PPKn) subject. The research method used is Classroom Action Research (CAR) with two cycles, each consisting of planning, implementation, observation, and reflection. The results of the study showed that the application of the CRT approach based on the Ludo game improved students' learning engagement. In Cycle I, student involvement was recorded at 70%, which increased to 85% in Cycle II. Moreover, integrating local cultural values into the game also contributed to students' understanding of Pancasila values. This study suggests the use of a culture-based approach in learning to enhance student motivation and participation.

AURELIA Jurnal Penelitian dan Pengabdian Masyarakat IndonesiaVol. 4(1)
Tadulako University (ID)
Quality Education
Openalex Percentile: Top 65%
Educational Curriculum and Learning Methods
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