Usability Heuristics for VR-Based Education: A Case Study of Science Experiment Laboratory Simulator
Usability analysis is essential in VR-based education as it ensures that virtual learning environments are intuitive, accessible, and effective for all users. This study focuses on evaluating the usability of a VR-based science experiment lab prototype, applying Nielsen’s Usability Heuristics throughout its design, implementation, and assessment. By identifying and addressing user experience challenges, the research highlights the impact of usability heuristics on enhancing user engagement. The study contributes valuable data on how usability improvements can optimize the effectiveness of VR in education, promoting a more immersive and efficient learning experience.
Authors
- Wacharawan Intayoad (ORCID: https://orcid.org/0000-0001-9181-1201)
- Yootthapong Tongpaeng
- Pruet Putjorn (ORCID: https://orcid.org/0000-0001-7838-6618)
- T. Horikoshi
- Wai Yan Min Thein
- Patthadon Sricha-Ann
- Saksiri Thiyod
- Nang Hsu Mon Pyae
Institutions
- Mae Fah Luang University (TH)
Publication Details
- Published
- 2024-11-14
- DOI
- https://doi.org/10.1109/incit63192.2024.10810493
- Citations
- 1
- Primary Topic
- Virtual Reality Applications and Impacts
- Type
- article
- Field-Weighted Citation Impact
- 0.37
Funders
- Mae Fah Luang University