Constrained Dueling Bandits for Edge Intelligence

Bandit is acknowledged as a classical analytic tool for the online decision-making problem under uncertainty, e.g., task assignment for crowdsourcing systems given the unknown reliability of workers. In the conventional setup, an agent selects from a set of arms across rounds to balance the exploitation-exploration tradeoff using quantitive reward feedback. Despite bandits' popularity, their practical implementation may run into concerns like 1) obtaining the quantitive reward is a non-trivial problem, e.g., evaluating workers' completion quality (reward) requires domain experts to set up metrics; 2) mismatch between the budgeted agent and costs for selecting arms, e.g., the crowdsourcing platform (agent) should offer payments (cost) to workers to complete tasks. To address such concerns, 1) we employ dueling bandits to learn the uncertainties via qualitative pairwise comparisons rather than quantitive rewards, e.g., whether a worker performs better on the assigned task than the other; 2) we utilize online control to guarantee a within-budget cost while selecting arms. By integrating online learning and online control, we propose a <italic xmlns:mml="http://www.w3.org/1998/Math/MathML" xmlns:xlink="http://www.w3.org/1999/xlink">Constrained Two-Dueling Bandit (CTDB)</i> algorithm. We prove that CTDB achieves a <inline-formula xmlns:mml="http://www.w3.org/1998/Math/MathML" xmlns:xlink="http://www.w3.org/1999/xlink"><tex-math notation="LaTeX">$O(1/V + \sqrt{\log T / T})$</tex-math></inline-formula> round-averaged regret over the horizon <inline-formula xmlns:mml="http://www.w3.org/1998/Math/MathML" xmlns:xlink="http://www.w3.org/1999/xlink"><tex-math notation="LaTeX">$T$</tex-math></inline-formula> while keeping a budgeted cost where <inline-formula xmlns:mml="http://www.w3.org/1998/Math/MathML" xmlns:xlink="http://www.w3.org/1999/xlink"><tex-math notation="LaTeX">$V$</tex-math></inline-formula> is a constant parameter balancing the tradeoff between regret minimization and constraint satisfaction. We conduct extensive simulations with synthetic and real-world datasets to demonstrate the outperformance of CTDB over baselines.

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Publication Details

Journal
IEEE Transactions on Network Science and Engineering
Published
2024-12-30
DOI
https://doi.org/10.1109/tnse.2024.3524362
Primary Topic
Advanced Bandit Algorithms Research
Type
article
Field-Weighted Citation Impact
0.00

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article

Constrained Dueling Bandits for Edge Intelligence

Ziyu Shao, Yang Yang, Shangshang Wang
IEEE Transactions on Network Science and Engineering
Advanced Bandit Algorithms Research
article

Constrained Dueling Bandits for Edge Intelligence

Ziyu Shao, Yang Yang, Shangshang Wang
article en

Abstract

Bandit is acknowledged as a classical analytic tool for the online decision-making problem under uncertainty, e.g., task assignment for crowdsourcing systems given the unknown reliability of workers. In the conventional setup, an agent selects from a set of arms across rounds to balance the exploitation-exploration tradeoff using quantitive reward feedback. Despite bandits' popularity, their practical implementation may run into concerns like 1) obtaining the quantitive reward is a non-trivial problem, e.g., evaluating workers' completion quality (reward) requires domain experts to set up metrics; 2) mismatch between the budgeted agent and costs for selecting arms, e.g., the crowdsourcing platform (agent) should offer payments (cost) to workers to complete tasks. To address such concerns, 1) we employ dueling bandits to learn the uncertainties via qualitative pairwise comparisons rather than quantitive rewards, e.g., whether a worker performs better on the assigned task than the other; 2) we utilize online control to guarantee a within-budget cost while selecting arms. By integrating online learning and online control, we propose a <italic xmlns:mml="http://www.w3.org/1998/Math/MathML" xmlns:xlink="http://www.w3.org/1999/xlink">Constrained Two-Dueling Bandit (CTDB)</i> algorithm. We prove that CTDB achieves a <inline-formula xmlns:mml="http://www.w3.org/1998/Math/MathML" xmlns:xlink="http://www.w3.org/1999/xlink"><tex-math notation="LaTeX">$O(1/V + \sqrt{\log T / T})$</tex-math></inline-formula> round-averaged regret over the horizon <inline-formula xmlns:mml="http://www.w3.org/1998/Math/MathML" xmlns:xlink="http://www.w3.org/1999/xlink"><tex-math notation="LaTeX">$T$</tex-math></inline-formula> while keeping a budgeted cost where <inline-formula xmlns:mml="http://www.w3.org/1998/Math/MathML" xmlns:xlink="http://www.w3.org/1999/xlink"><tex-math notation="LaTeX">$V$</tex-math></inline-formula> is a constant parameter balancing the tradeoff between regret minimization and constraint satisfaction. We conduct extensive simulations with synthetic and real-world datasets to demonstrate the outperformance of CTDB over baselines.

IEEE Transactions on Network Science and EngineeringVol. 12(2)
University of Southern California (US), ShanghaiTech University (CN)
Natural Science Foundation of Shanghai
Openalex Percentile: Top 70%
Advanced Bandit Algorithms Research
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