A Study on User Experience Elements of Micro-Interactions

As devices move from desktops to mobile devices, mobile devices provide users with feedback on their tasks in various ways.Among them, microinteractions contribute to improving user experience by delivering meaningful feedback to users.In this study, we aimed to identify the components of microinteractions, such as triggers, rules, and feedback, and the specific interactions between users as affordances.Microinteractions are divided into user triggers and system triggers, and taps, long taps, drags, and swipes were used as start triggers depending on digital elements.Feedback from microinteractions mainly relied on visual feedback, which corresponded to cognitive affordances that allowed users to know what was happening.System triggers provided automatic feedback based on functional affordances.When affordances were unclear, users could not distinguish start triggers, and the need for additional microinteractions was highlighted.This study is meaningful in that it analyzed and classified triggers of microinteractions so that users could easily discover affordances and continue their experiences.

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Publication Details

Journal
Journal of Next-generation Convergence Information Services Technology
Published
2024-12-31
DOI
https://doi.org/10.29056/jncist.2024.12.01
Primary Topic
Cultural and Historical Studies
Type
article
Field-Weighted Citation Impact
0.00
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article

A Study on User Experience Elements of Micro-Interactions

Young-Ju Lee
Journal of Next-generation Convergence Information Services Technology
Cultural and Historical Studies
article

A Study on User Experience Elements of Micro-Interactions

Young-Ju Lee
article en

Abstract

As devices move from desktops to mobile devices, mobile devices provide users with feedback on their tasks in various ways.Among them, microinteractions contribute to improving user experience by delivering meaningful feedback to users.In this study, we aimed to identify the components of microinteractions, such as triggers, rules, and feedback, and the specific interactions between users as affordances.Microinteractions are divided into user triggers and system triggers, and taps, long taps, drags, and swipes were used as start triggers depending on digital elements.Feedback from microinteractions mainly relied on visual feedback, which corresponded to cognitive affordances that allowed users to know what was happening.System triggers provided automatic feedback based on functional affordances.When affordances were unclear, users could not distinguish start triggers, and the need for additional microinteractions was highlighted.This study is meaningful in that it analyzed and classified triggers of microinteractions so that users could easily discover affordances and continue their experiences.

Journal of Next-generation Convergence Information Services TechnologyVol. 13(6)
Chungwoon University (KR)
Openalex Percentile: Top 63%
Cultural and Historical Studies
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