Systematic analysis of anatomy virtual reality (VR) apps for advanced education and further applications

Virtual Reality (VR) technology enables users to immerse themselves in computer-generated environments, providing experiences that are otherwise difficult to attain in real life. VR has expanded from gaming into diverse fields, even the medical sector. In medical education, VR is mainly employed for anatomy and surgical practice, enhancing the learning experience by offering three-dimensional visualization and interaction with human structures. This article compares various VR anatomical applications, including "VEDAVI VR Human Anatomy", "Sharecare YOU Anatomy", "Everyday Anatomy VR", "3D Organon VR Anatomy", "Anatomy Explorer 2020", and "Human Anatomy VR". The comparison focuses on several aspects: the functions of each application, the accuracy of anatomical descriptions of the models, the depiction of movement and functionality of human body parts, the expression of disease, and other practical considerations such as tutorials, convenience of operation and observation, pricing, and user-friendliness. This study aims to serve as a guide for practical use, recommending the most suitable VR applications for educational purposes in the medical field and providing suggestions for improvement based on the analysis.

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Publication Details

Journal
Scientific Reports
Published
2024-12-30
DOI
https://doi.org/10.1038/s41598-024-82945-z
Citations
12
Primary Topic
Anatomy and Medical Technology
Type
article
Field-Weighted Citation Impact
2.21
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article

Systematic analysis of anatomy virtual reality (VR) apps for advanced education and further applications

Tong Hong Yeo, Hak Jun Lee, Junyang Jung, Youngbuhm Huh et al.
12 citations
Scientific Reports
Anatomy and Medical Technology
2.21
article

Systematic analysis of anatomy virtual reality (VR) apps for advanced education and further applications

Tong Hong Yeo, Hak Jun Lee, Junyang Jung, Youngbuhm Huh, Yong‐Jae Moon, Yun Hak Kim, Sang Ouk Chin, Dokyoung Kim, Jae‐Hoon Kim, Chan Park, Seung Woo Baek
article en
12 citations

Abstract

Virtual Reality (VR) technology enables users to immerse themselves in computer-generated environments, providing experiences that are otherwise difficult to attain in real life. VR has expanded from gaming into diverse fields, even the medical sector. In medical education, VR is mainly employed for anatomy and surgical practice, enhancing the learning experience by offering three-dimensional visualization and interaction with human structures. This article compares various VR anatomical applications, including "VEDAVI VR Human Anatomy", "Sharecare YOU Anatomy", "Everyday Anatomy VR", "3D Organon VR Anatomy", "Anatomy Explorer 2020", and "Human Anatomy VR". The comparison focuses on several aspects: the functions of each application, the accuracy of anatomical descriptions of the models, the depiction of movement and functionality of human body parts, the expression of disease, and other practical considerations such as tutorials, convenience of operation and observation, pricing, and user-friendliness. This study aims to serve as a guide for practical use, recommending the most suitable VR applications for educational purposes in the medical field and providing suggestions for improvement based on the analysis.

Scientific ReportsVol. 14(1)
Kyung Hee University (KR), Pusan National University (KR)
Quality Education
Openalex Percentile: Top 12%
Anatomy and Medical Technology
2.21
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