GAMES IN HIGHER EDUCATION: A GAME PROPOSAL ON PRODUCTION ENGINEERING CONCEPTS USING A COGNITIVE TEACHING-LEARNING APPROACH
The general objective of this article is to propose a game to apply teaching-learning concepts of production engineering to higher education students. This proposal addresses concepts of takt-time, production costs, and layout organization and supports a more dynamic and interactive learning process. This work is justified because it is based on constructing a cognitive teaching-learning environment for students with interactive visualization of academic concepts and the world of work.
Authors
- Fernando Elemar Vicente dos Anjos (ORCID: https://orcid.org/0000-0002-9096-2806)
- Márcia Helena Borges Notarjacomo (ORCID: https://orcid.org/0000-0001-7449-2595)
Institutions
- European Union of Medical Specialists (BE)
- Instituto Federal de Educação, Ciência e Tecnologia do Rio Grande do Sul (BR)
- Universidade do Vale do Rio dos Sinos (BR)
Publication Details
- Journal
- Aracê.
- Published
- 2024-12-30
- DOI
- https://doi.org/10.56238/arev6n4-472
- Primary Topic
- E-Learning and Knowledge Management
- Type
- article
- Field-Weighted Citation Impact
- 0.00