Application of design thinking in EE Technological Competences in Education

The present research refers to the implementation of an innovative learning methodology called Design Thinking with the students of the Bachelor's Degree in Administrative Computing Systems at the Universidad Veracruzana, Xalapa area, specifically in the Educational Experience Technological Competencies in Education. The Design Thinking model is a methodology for solving problems that is based on five stages and focuses attention on people. Applying this methodology in the development of the aforementioned educational experience generated, as a result, the development of 6 Massive Online Open Course (MOOC), using a Shareable Content Object Reference Model (SCORM) or Learning Management System (LMS) in any of the free platforms available and integrating educational technologies to create it, promoting teamwork, innovation, empathy and self-regulation in students.

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Publication Details

Journal
Revista de Educación Superior
Published
2024-12-30
DOI
https://doi.org/10.35429/jhs.2024.8.19.1.8
Citations
1
Primary Topic
Educational Innovations and Challenges
Type
article
Field-Weighted Citation Impact
0.78
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article

Application of design thinking in EE Technological Competences in Education

Héctor Guzmán-Coutiño, Brenda Marina Martínez Herrera, Nancy Araceli Olivares Ruiz, Lorena Hernández-Trejo
1 citations
Revista de Educación Superior
Educational Innovations and Challenges
0.78
article

Application of design thinking in EE Technological Competences in Education

Héctor Guzmán-Coutiño, Brenda Marina Martínez Herrera, Nancy Araceli Olivares Ruiz, Lorena Hernández-Trejo
article en
1 citations

Abstract

The present research refers to the implementation of an innovative learning methodology called Design Thinking with the students of the Bachelor's Degree in Administrative Computing Systems at the Universidad Veracruzana, Xalapa area, specifically in the Educational Experience Technological Competencies in Education. The Design Thinking model is a methodology for solving problems that is based on five stages and focuses attention on people. Applying this methodology in the development of the aforementioned educational experience generated, as a result, the development of 6 Massive Online Open Course (MOOC), using a Shareable Content Object Reference Model (SCORM) or Learning Management System (LMS) in any of the free platforms available and integrating educational technologies to create it, promoting teamwork, innovation, empathy and self-regulation in students.

Revista de Educación SuperiorVol. 8(19)
Universidad Veracruzana (MX)
Industry, innovation and infrastructure
Openalex Percentile: Top 18%
Educational Innovations and Challenges
0.78
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