Using Game Structure Analysis Methods to Conceptualize the Video Game Genre: The Case of Ghost Hunters Games
The author explores the possibility of using game structure analysis methods to conceptualize digital game genres, focusing on the example of the new genre “ghost hunters.” The analysis of digital game genres uses a genre fusion model, allowing the game to be viewed on three levels: thematic, ludic and functional. However, in order to make a precise attempt to conceptualize the genre, it is necessary to additionally perform an analysis of the game structure. In the present study, three methods of analysis were used: the Lars Konzack method, allowing the evaluation of a game’s formal structure, the MDA (Mechanics, Dynamics, Aesthetics) method focusing on the interaction of gameplay mechanics and dynamics, and the FDD (Formal, Dramatic, Dynamics) method, allowing the analysis of the functionality and narrative structure of games. On this basis, a research tool was developed to identify whether a given genre pattern also appears in other digital games. The results of the study indicate the potential of the methods used in the process of conceptualizing the genre and developing analytical tools for ghost hunter games.
Authors
- Katarzyna Olek
Publication Details
- Journal
- Contemporary Art
- Published
- 2024-11-28
- DOI
- https://doi.org/10.31500/2309-8813.20.2024.319161
- Primary Topic
- Digital Games and Media
- Type
- article
- Field-Weighted Citation Impact
- 0.00