Trash to treasure: Gamification and informed recycling behavior

Enhancing sustainability entails promoting recycling in consumer education. Interactive digital platforms, websites, and apps that offer insights and incorporate gamification to interest and incentivize users represent an emerging trend. These include interactive edutainment and recycling games, tailored recycling schemes, and virtual and tangible incentives for specific behaviors. This study is based on 26 interviews and an app usage experiment with 18 participants to evaluate the effects of different information provision (paper-based vs. app and gamified app) modes to engage participants in waste management. The study considers behavior modification by examining the potential effect of gamification on informed recycling. By adopting determinants from behavioral psychology (e.g., social norms, peer influence, and positive reinforcement), this paper focuses on sustainable recycling behavior. It contributes novel perspectives by identifying recycling-oriented games, refining existing theoretical recycling models, and suggesting effective approaches for policymakers and businesses.

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Institutions

Publication Details

Journal
Resources Conservation and Recycling
Published
2024-12-30
DOI
https://doi.org/10.1016/j.resconrec.2024.108108
Citations
11
Primary Topic
Environmental Education and Sustainability
Type
article
Field-Weighted Citation Impact
7.81
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article

Trash to treasure: Gamification and informed recycling behavior

Roberta Cuel, Stefanía Venturi, Katrin Zulauf, Ralf Wagner
11 citations
Resources Conservation and Recycling
Environmental Education and Sustainability
7.81
article

Trash to treasure: Gamification and informed recycling behavior

Roberta Cuel, Stefanía Venturi, Katrin Zulauf, Ralf Wagner
article en
11 citations

Abstract

Enhancing sustainability entails promoting recycling in consumer education. Interactive digital platforms, websites, and apps that offer insights and incorporate gamification to interest and incentivize users represent an emerging trend. These include interactive edutainment and recycling games, tailored recycling schemes, and virtual and tangible incentives for specific behaviors. This study is based on 26 interviews and an app usage experiment with 18 participants to evaluate the effects of different information provision (paper-based vs. app and gamified app) modes to engage participants in waste management. The study considers behavior modification by examining the potential effect of gamification on informed recycling. By adopting determinants from behavioral psychology (e.g., social norms, peer influence, and positive reinforcement), this paper focuses on sustainable recycling behavior. It contributes novel perspectives by identifying recycling-oriented games, refining existing theoretical recycling models, and suggesting effective approaches for policymakers and businesses.

Resources Conservation and RecyclingVol. 215
University of Kassel (DE), University of Trento (IT), Bastar University (IN)
Openalex Percentile: Top 3%
Environmental Education and Sustainability
7.81
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