Examining The Effect of Minecraft Game On 5th Grade Students’ Attitudes and Motivation Towards Social Studies Lesson

This study aimed to examine Minecraft game's effect on 5th grade students' attitudes and motivation towards social studies course. A quasi-experimental design with a pretest-posttest control group was used; the study group consisted of 5th grade students studying in a private school. In the study conducted in the fall semester of the 2023-2024 academic year, there were 16 students in the experimental group and 17 students in the control group. The data collected with the “Attitude Scale Towards Social Studies Course” and “Motivation Scale Towards Social Studies Course” were analyzed using the “Independent Samples t- Test” and “Paired Samples t-Test” in the SPSS-22.0 statistical package program. It was concluded that the Minecraft game increased attitudes and motivation towards the social studies course and there was a significant difference in favor of the experimental group. It is recommended that teachers use the course contents designed with digital games and conduct studies examining the effect of digital games on academic achievement. Permanent learning should also be conducted.

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Publication Details

Journal
Uluslararası Sosyal Bilgilerde Yeni Yaklaşımlar Dergisi (IJONASS)
Published
2024-12-30
DOI
https://doi.org/10.38015/sbyy.1588302
Primary Topic
Educational Games and Gamification
Type
article
Field-Weighted Citation Impact
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article

Examining The Effect of Minecraft Game On 5th Grade Students’ Attitudes and Motivation Towards Social Studies Lesson

Ufuk Karakuş, Ezgi Sarı
Uluslararası Sosyal Bilgilerde Yeni Yaklaşımlar Dergisi (IJONASS)
Educational Games and Gamification
article

Examining The Effect of Minecraft Game On 5th Grade Students’ Attitudes and Motivation Towards Social Studies Lesson

Ufuk Karakuş, Ezgi Sarı
article en

Abstract

This study aimed to examine Minecraft game's effect on 5th grade students' attitudes and motivation towards social studies course. A quasi-experimental design with a pretest-posttest control group was used; the study group consisted of 5th grade students studying in a private school. In the study conducted in the fall semester of the 2023-2024 academic year, there were 16 students in the experimental group and 17 students in the control group. The data collected with the “Attitude Scale Towards Social Studies Course” and “Motivation Scale Towards Social Studies Course” were analyzed using the “Independent Samples t- Test” and “Paired Samples t-Test” in the SPSS-22.0 statistical package program. It was concluded that the Minecraft game increased attitudes and motivation towards the social studies course and there was a significant difference in favor of the experimental group. It is recommended that teachers use the course contents designed with digital games and conduct studies examining the effect of digital games on academic achievement. Permanent learning should also be conducted.

Uluslararası Sosyal Bilgilerde Yeni Yaklaşımlar Dergisi (IJONASS)
Gazi Hastanesi (TR)
Quality Education
Openalex Percentile: Top 69%
Educational Games and Gamification
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