Optimizing English learning in high schools with contemporary learning models using whiteboard animation

Traditional approaches often fail to motivate students and cater to diverse learning styles, further compounded by the limited use of modern educational technologies. A community service program was implemented to address these issues, focusing on contemporary teaching models like the Happy Learning approach and the integration of whiteboard animation. This program explores the challenges high school English teachers face in Sidoarjo, Indonesia, concerning student engagement and effective teaching methods. Over one month, 47 high school English teachers participated in workshops and mentoring sessions designed to enhance their skills in these innovative methods. The results showed notable improvements in teachers' confidence and their ability to manage interactive classes. A significant majority found the contemporary models, including Happy Learning and whiteboard animation, to be effective, although some teachers still preferred traditional methods. Whiteboard animation was recognized for its role in clarifying content and engaging students, with many teachers successfully creating their media using various applications. Additionally, teachers preferred integrating game-based learning with whiteboard animation, indicating a shift towards more dynamic and student-centered teaching practices. This program underscores the effectiveness of combining modern teaching models with technology to improve educational outcomes and teacher effectiveness.

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Publication Details

Journal
Journal of Community Service and Empowerment
Published
2024-12-26
DOI
https://doi.org/10.22219/jcse.v5i3.35776
Primary Topic
Educational Games and Gamification
Type
article
Field-Weighted Citation Impact
0.00

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article

Optimizing English learning in high schools with contemporary learning models using whiteboard animation

Fika Megawati, Sheila Agustina, Wahyu Taufiq, Nafi’ah Aghni Setyowati et al.
Journal of Community Service and Empowerment
Educational Games and Gamification
article

Optimizing English learning in high schools with contemporary learning models using whiteboard animation

Fika Megawati, Sheila Agustina, Wahyu Taufiq, Nafi’ah Aghni Setyowati, Sevya Dwi Gita Nurani
article en

Abstract

Traditional approaches often fail to motivate students and cater to diverse learning styles, further compounded by the limited use of modern educational technologies. A community service program was implemented to address these issues, focusing on contemporary teaching models like the Happy Learning approach and the integration of whiteboard animation. This program explores the challenges high school English teachers face in Sidoarjo, Indonesia, concerning student engagement and effective teaching methods. Over one month, 47 high school English teachers participated in workshops and mentoring sessions designed to enhance their skills in these innovative methods. The results showed notable improvements in teachers' confidence and their ability to manage interactive classes. A significant majority found the contemporary models, including Happy Learning and whiteboard animation, to be effective, although some teachers still preferred traditional methods. Whiteboard animation was recognized for its role in clarifying content and engaging students, with many teachers successfully creating their media using various applications. Additionally, teachers preferred integrating game-based learning with whiteboard animation, indicating a shift towards more dynamic and student-centered teaching practices. This program underscores the effectiveness of combining modern teaching models with technology to improve educational outcomes and teacher effectiveness.

Journal of Community Service and EmpowermentVol. 5(3)
Universitas Muhammadiyah Sidoarjo (ID)
Direktorat Riset dan Pengabdian Masyarakat
Quality Education
Openalex Percentile: Top 69%
Educational Games and Gamification
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Optimizing English learning in high schools with contemporary learning models using whiteboard animation — Fika Megawati, Sheila Agustina, et al. · Journal of Community Service and Empowerment (2024) | TGRS Research Map | TGRS