Development of the Story of Life: A Narrative and Educational Game Using the Godot Engine for Android

Godot Engine, as an open-source platform, offers flexibility and ease of use for developing both entertaining and educational games. This research showcases the creation of Story of Life, an educational game aimed at engaging players in learning through interactive storytelling and character-driven quests. The game features a character named Ucup, who explores various environments, clearing questions, and interacts with NPCs to gain knowledge and complete learning-based challenges. The development process followed the Agile Software Development Life Cycle (SDLC), with rigorous testing conducted through black-box and white-box methodologies. Testing results indicate a 97% success rate in functionality and performance on low-spec devices, confirming the game’s compatibility and responsiveness. The findings demonstrate that Story of Life successfully combines narrative with educational content, providing a meaningful and accessible learning experience.

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Publication Details

Journal
JISA(Jurnal Informatika dan Sains)
Published
2024-12-30
DOI
https://doi.org/10.31326/jisa.v7i2.2094
Primary Topic
Educational Games and Gamification
Type
article
Field-Weighted Citation Impact
0.00
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article

Development of the Story of Life: A Narrative and Educational Game Using the Godot Engine for Android

Andhika Kusheryanto, Anis Mirza, Ari Syaripudin, Deanna Durbin Hutagalung
JISA(Jurnal Informatika dan Sains)
Educational Games and Gamification
article

Development of the Story of Life: A Narrative and Educational Game Using the Godot Engine for Android

Andhika Kusheryanto, Anis Mirza, Ari Syaripudin, Deanna Durbin Hutagalung
article en

Abstract

Godot Engine, as an open-source platform, offers flexibility and ease of use for developing both entertaining and educational games. This research showcases the creation of Story of Life, an educational game aimed at engaging players in learning through interactive storytelling and character-driven quests. The game features a character named Ucup, who explores various environments, clearing questions, and interacts with NPCs to gain knowledge and complete learning-based challenges. The development process followed the Agile Software Development Life Cycle (SDLC), with rigorous testing conducted through black-box and white-box methodologies. Testing results indicate a 97% success rate in functionality and performance on low-spec devices, confirming the game’s compatibility and responsiveness. The findings demonstrate that Story of Life successfully combines narrative with educational content, providing a meaningful and accessible learning experience.

JISA(Jurnal Informatika dan Sains)Vol. 7(2)
Universitas Pamulang (ID)
Responsible consumption and production
Openalex Percentile: Top 69%
Educational Games and Gamification
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