Augmented reality in the educational context for the digitalization of products and mathematical applications
The objective of this project was to develop an application using AR augmented reality technologies for the digitalization of products and learning in educational contexts. The extreme programming (XP) methodology was used for its development which comprises the stages: planning, design, coding, testing, launch. As a result integrating Vuforia into Unity enabled the creation of augmented reality (AR) applications for mobile devices in this project was used the operating system of Android, Tests were carried out to determine how Vuforia works in Unity using Image Targets and 3D Models, an installation manual was developed for beginners to integrate their knowledge, practical problem solving, Interactivity and meaningful learning.
Authors
- Yucels Anaí Del Carmen-Morales (ORCID: https://orcid.org/0000-0003-2738-4780)
- Efrén Juárez-Castillo (ORCID: https://orcid.org/0000-0002-2136-2516)
- Ana María Felipe Redondo (ORCID: https://orcid.org/0000-0002-8579-6532)
- Heidi Del Carmen-Morales (ORCID: https://orcid.org/0000-0002-9686-1838)
Institutions
- Universidad Tecnologica de la Huasteca Hidalguense
Publication Details
- Journal
- Revista de Arquitectura y Diseño
- Published
- 2024-12-28
- DOI
- https://doi.org/10.35429/jad.2024.8.19.1.13
- Primary Topic
- Augmented Reality Applications
- Type
- article
- Field-Weighted Citation Impact
- 0.00