Scalable and Interpretable Learning Tool Development within Game-based Learning Environment: A Case Study of Mission HydroSci

This research develops scalable and interpretable learning tools—stealth assessment and a teacher dashboard—using a sophisticated logging system within the Mission HydroSci game-based learning environment. By integrating existing frameworks with customized approaches, the system captures in-game behaviors critical to understanding learning processes. A stealth assessment pipeline, combined with advanced machine learning, and a data-enriched dashboard, is being developed to enhance teacher-student communication. This study contributes a scalable framework for learning tools across diverse game contexts, offering valuable insights for educators, researchers, and game designers to improve both learning and educational game design in classroom settings.

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Publication Details

Published
2024-12-28
DOI
https://doi.org/10.1145/3688828.3699657
Citations
1
Primary Topic
Educational Games and Gamification
Type
article
Field-Weighted Citation Impact
0.79
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article

Scalable and Interpretable Learning Tool Development within Game-based Learning Environment: A Case Study of Mission HydroSci

Wenyi Lu
1 citations
Educational Games and Gamification
0.79
article

Scalable and Interpretable Learning Tool Development within Game-based Learning Environment: A Case Study of Mission HydroSci

Wenyi Lu
article en
1 citations

Abstract

This research develops scalable and interpretable learning tools—stealth assessment and a teacher dashboard—using a sophisticated logging system within the Mission HydroSci game-based learning environment. By integrating existing frameworks with customized approaches, the system captures in-game behaviors critical to understanding learning processes. A stealth assessment pipeline, combined with advanced machine learning, and a data-enriched dashboard, is being developed to enhance teacher-student communication. This study contributes a scalable framework for learning tools across diverse game contexts, offering valuable insights for educators, researchers, and game designers to improve both learning and educational game design in classroom settings.

University of Missouri (US)
Openalex Percentile: Top 21%
Educational Games and Gamification
0.79
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