Design and Development of a VR Wheelchair game with Redirect Movement

In this paper, we explore the development and design of an accessible virtual reality (VR) game aimed at fostering empathy for wheelchair users, and to simulate their challenges. The game design integrates a novel redirect movement system, enabling realistic locomotion within a virtual space without extensive physical movement. This system, developed using only an all-in-one head-mounted display (HMD), adjusts the user's position seamlessly to maintain immersion and comfort within three scenarios. This work contributes to the broader field of VR accessibility and serves as a model for developing inclusive VR applications that cater to diverse user needs. Future directions include developing and evaluating additional games.

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Publication Details

Published
2024-09-30
DOI
https://doi.org/10.5753/sbgames_estendido.2024.241104
Primary Topic
Virtual Reality Applications and Impacts
Type
article
Field-Weighted Citation Impact
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article

Design and Development of a VR Wheelchair game with Redirect Movement

Victor Sassi, Daniela Trevisan, Esteban Clua, Thiago Porcino
Virtual Reality Applications and Impacts
article

Design and Development of a VR Wheelchair game with Redirect Movement

Victor Sassi, Daniela Trevisan, Esteban Clua, Thiago Porcino
article en

Abstract

In this paper, we explore the development and design of an accessible virtual reality (VR) game aimed at fostering empathy for wheelchair users, and to simulate their challenges. The game design integrates a novel redirect movement system, enabling realistic locomotion within a virtual space without extensive physical movement. This system, developed using only an all-in-one head-mounted display (HMD), adjusts the user's position seamlessly to maintain immersion and comfort within three scenarios. This work contributes to the broader field of VR accessibility and serves as a model for developing inclusive VR applications that cater to diverse user needs. Future directions include developing and evaluating additional games.

Pontifícia Universidade Católica do Rio de Janeiro (BR)
Openalex Percentile: Top 75%
Virtual Reality Applications and Impacts
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