Automating Dungeon Level Design using Search-based Procedural Generation

The adoption of procedural content generation in electronic games is increasing, allowing for the quick and cost-effective creation of game artifacts like music, scenarios, and art, which aids or replaces manual content creation. Metaheuristics, such as Genetic Algorithms are effective in solving complex problems by exploring the solution space. This study implemented and analyzed this algorithm for generating procedural content in dungeon games, focusing on scenarios and enemies. Experimental evaluations demonstrated efficient optimization of room layouts and enemy distributions, with smaller room sizes producing better fitness results.

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Publication Details

Published
2024-09-30
DOI
https://doi.org/10.5753/sbgames_estendido.2024.241254
Primary Topic
Artificial Intelligence in Games
Type
article
Field-Weighted Citation Impact
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article

Automating Dungeon Level Design using Search-based Procedural Generation

Alinne C. Corrêa Souza, Rafael Gomes Mantovani, Lincoln M. Costa, Alex So et al.
Artificial Intelligence in Games
article

Automating Dungeon Level Design using Search-based Procedural Generation

Alinne C. Corrêa Souza, Rafael Gomes Mantovani, Lincoln M. Costa, Alex So, Francisco Carlos M. Souza
article en

Abstract

The adoption of procedural content generation in electronic games is increasing, allowing for the quick and cost-effective creation of game artifacts like music, scenarios, and art, which aids or replaces manual content creation. Metaheuristics, such as Genetic Algorithms are effective in solving complex problems by exploring the solution space. This study implemented and analyzed this algorithm for generating procedural content in dungeon games, focusing on scenarios and enemies. Experimental evaluations demonstrated efficient optimization of room layouts and enemy distributions, with smaller room sizes producing better fitness results.

Universidade Federal do Rio de Janeiro (BR), Universidade Tecnológica Federal do Paraná (BR)
Openalex Percentile: Top 78%
Artificial Intelligence in Games
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