Development of Digital Comic Media Based on Problem-Based Learning (PBL) Model in Pancasila Education for Fourth Grade Students at Elementary Schools

The rapid advancement of technology, particularly within the framework of the industrial revolution 4.0, necessitates the integration of technology into the educational sector to enhance learning processes. This study focuses on developing a Problem-Based Learning (PBL) based digital comic medium for teaching Pancasila Education elements in fourth-grade elementary school students. Utilizing the ADDIE development model, this research encompasses analysis, design, development, implementation, and evaluation phases. Validation tests with material, linguistic, and media experts indicated high validity, while practicality tests with teachers and students demonstrated strong practicality. Effectiveness tests revealed significant improvements in student engagement and learning outcomes. The results suggest that the digital comic medium is a viable, practical, and effective educational tool that enhances student comprehension and character development.

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Publication Details

Journal
Eduvest - Journal Of Universal Studies
Published
2024-12-24
DOI
https://doi.org/10.59188/eduvest.v4i12.50032
Citations
1
Primary Topic
Educational Curriculum and Learning Methods
Type
article
Field-Weighted Citation Impact
2.10
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article

Development of Digital Comic Media Based on Problem-Based Learning (PBL) Model in Pancasila Education for Fourth Grade Students at Elementary Schools

Reinita Reinita, Melfira Sarki
1 citations
Eduvest - Journal Of Universal Studies
Educational Curriculum and Learning Methods
2.10
article

Development of Digital Comic Media Based on Problem-Based Learning (PBL) Model in Pancasila Education for Fourth Grade Students at Elementary Schools

Reinita Reinita, Melfira Sarki
article en
1 citations

Abstract

The rapid advancement of technology, particularly within the framework of the industrial revolution 4.0, necessitates the integration of technology into the educational sector to enhance learning processes. This study focuses on developing a Problem-Based Learning (PBL) based digital comic medium for teaching Pancasila Education elements in fourth-grade elementary school students. Utilizing the ADDIE development model, this research encompasses analysis, design, development, implementation, and evaluation phases. Validation tests with material, linguistic, and media experts indicated high validity, while practicality tests with teachers and students demonstrated strong practicality. Effectiveness tests revealed significant improvements in student engagement and learning outcomes. The results suggest that the digital comic medium is a viable, practical, and effective educational tool that enhances student comprehension and character development.

Eduvest - Journal Of Universal StudiesVol. 4(12)
State University of Padang (ID)
Quality Education
Openalex Percentile: Top 10%
Educational Curriculum and Learning Methods
2.10
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