Effects of Gamification on Chinese EFL College Students’ Writing Error Awareness and Writing Performance

English writing is an important course to improve students’ comprehensive use of language. However, in the current practice of English writing teaching, college students in China still have a variety of problems in writing English compositions. Therefore, how to further improve students’ English writing ability has always been the focus and difficulty of English writing teaching. Although the traditional Error Analysis Theory has systematically studied the common mistakes in college English writing, students’ awareness of common mistakes in English writing still needs to be further improved. The thesis attempts to explore the effectiveness of gamification learning in improving students’ error awareness and writing performance, as well as students’ perception of gamification methods and traditional teaching methods. The experimental results showed that: 1) Gamification learning can help improve students’ awareness of common mistakes in English writing. 2) Gamification learning has obviously raised students’ comprehensive writing results, of which the misformation errors have been improved most significantly, followed by the improvement of cohesion/coherence, content/organization and language. 3) Gamification has been accepted and praised by most students because the instructional content in gamification is more professional, targeted and meaningful, and game design is more interesting and challenging. This study attempts a new exploration to apply gamification into English writing teaching, and has obtained satisfactory results, which has provided not only pedagogical suggestions for English writing teaching, but also some enlightenment for the future studies of gamification in English writing teaching.

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Publication Details

Journal
International Journal of English Linguistics
Published
2024-12-27
DOI
https://doi.org/10.5539/ijel.v15n1p76
Primary Topic
Technology-Enhanced Education Studies
Type
article
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article

Effects of Gamification on Chinese EFL College Students’ Writing Error Awareness and Writing Performance

Chunfeng Wang, Qiangqiang Li
International Journal of English Linguistics
Technology-Enhanced Education Studies
article

Effects of Gamification on Chinese EFL College Students’ Writing Error Awareness and Writing Performance

Chunfeng Wang, Qiangqiang Li
article en

Abstract

English writing is an important course to improve students’ comprehensive use of language. However, in the current practice of English writing teaching, college students in China still have a variety of problems in writing English compositions. Therefore, how to further improve students’ English writing ability has always been the focus and difficulty of English writing teaching. Although the traditional Error Analysis Theory has systematically studied the common mistakes in college English writing, students’ awareness of common mistakes in English writing still needs to be further improved. The thesis attempts to explore the effectiveness of gamification learning in improving students’ error awareness and writing performance, as well as students’ perception of gamification methods and traditional teaching methods. The experimental results showed that: 1) Gamification learning can help improve students’ awareness of common mistakes in English writing. 2) Gamification learning has obviously raised students’ comprehensive writing results, of which the misformation errors have been improved most significantly, followed by the improvement of cohesion/coherence, content/organization and language. 3) Gamification has been accepted and praised by most students because the instructional content in gamification is more professional, targeted and meaningful, and game design is more interesting and challenging. This study attempts a new exploration to apply gamification into English writing teaching, and has obtained satisfactory results, which has provided not only pedagogical suggestions for English writing teaching, but also some enlightenment for the future studies of gamification in English writing teaching.

International Journal of English LinguisticsVol. 15(1)
Taishan University (CN)
Quality Education
Openalex Percentile: Top 66%
Technology-Enhanced Education Studies
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Effects of Gamification on Chinese EFL College Students’ Writing Error Awareness and Writing Performance — Chunfeng Wang, Qiangqiang Li · International Journal of English Linguistics (2024) | TGRS Research Map | TGRS