Large Language Models and Dynamic Difficulty Adjustment: An Integration Perspective

Dynamic Difficulty Adjustment (DDA) aims to enhance player retention by adjusting the difficulty level of a game according to the player's skills. However, rule-based DDA systems often struggle with scalability, adaptability, and the cognitive burden of defining exhaustive rules. In this paper, we propose the integration of Large Language Models (LLMs) into DDA mechanisms to overcome these limitations, based on prompt creation techniques. As a proof of concept, we apply this approach to the DDA-MAPEKit framework, replacing its static rule-based logic with LLM actions using ChatGPT, and an experiment was conducted in a space shooter game. The results showed promising outcomes, with pertinent adjustments to the game variables, no hallucinations, and values coupled to the current context. Overall, our findings suggest that LLM-based DDA mechanisms hold significant potential for improving adaptivity in digital games.

Authors

Institutions

Publication Details

Published
2024-09-30
DOI
https://doi.org/10.5753/sbgames_estendido.2024.241217
Citations
4
Primary Topic
Reinforcement Learning in Robotics
Type
article
Field-Weighted Citation Impact
1.39
Controls
|||
ALL TIME
JAN
FEB
MAR
APR
MAY
JUN
JUL
AUG
SEP
OCT
article

Large Language Models and Dynamic Difficulty Adjustment: An Integration Perspective

Sérgio T. Carvalho, Saulo Soares de Oliveira, Luciana de Oliveira Berretta, Carlos Henrique Rorato Souza
4 citations
Reinforcement Learning in Robotics
1.39
article

Large Language Models and Dynamic Difficulty Adjustment: An Integration Perspective

Sérgio T. Carvalho, Saulo Soares de Oliveira, Luciana de Oliveira Berretta, Carlos Henrique Rorato Souza
article en
4 citations

Abstract

Dynamic Difficulty Adjustment (DDA) aims to enhance player retention by adjusting the difficulty level of a game according to the player's skills. However, rule-based DDA systems often struggle with scalability, adaptability, and the cognitive burden of defining exhaustive rules. In this paper, we propose the integration of Large Language Models (LLMs) into DDA mechanisms to overcome these limitations, based on prompt creation techniques. As a proof of concept, we apply this approach to the DDA-MAPEKit framework, replacing its static rule-based logic with LLM actions using ChatGPT, and an experiment was conducted in a space shooter game. The results showed promising outcomes, with pertinent adjustments to the game variables, no hallucinations, and values coupled to the current context. Overall, our findings suggest that LLM-based DDA mechanisms hold significant potential for improving adaptivity in digital games.

Faculdades Guarulhos (BR)
Openalex Percentile: Top 15%
Reinforcement Learning in Robotics
1.39
AI Navigator

Ask Laika to Summarize, Analyze, and Connect papers live on the map.

Summarize Papers & Methodologies

Extract key findings, datasets, and comparative methods across publications.

Benchmark Rankings & Visual Analytics

Rank top research institutions, authors, funders, topics, and journals by Field-Weighted Citation Impact (FWCI) and paper volume with instant charts.

Connect Distant Disciplines

Bridge topological clusters on the map to find hidden collaborative intersections.