Serious game to simulate and raise awareness aboutaccessibility problems in the urban contex

The lack of accessibility in urban areas reinforces the need to develop solutions that contribute to understanding the difficulties faced by people in wheelchairs. Many existing solutions present concepts related to the topic in a non-intuitive way, without worrying about user involvement and immersion. This work is a serious game developed to simulate and expose these main challenges through the use of concepts of immersion, simulation, and player experience. Aimed at teenagers and young adults who have access to a mobile device, the objective is to improve the user’s understanding by subjecting them to a three-dimensional environment close to reality. WheelChair Simulator was developed to be used as a complementary tool in various use cases, such as schools and environments that encourage this type of theme, in a practical and accessible way. Finally, it is expected that the game will be evaluated in the future by potential users.

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Publication Details

Published
2024-09-30
DOI
https://doi.org/10.5753/sbgames_estendido.2024.241344
Citations
1
Primary Topic
Educational Games and Gamification
Type
article
Field-Weighted Citation Impact
0.79
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article

Serious game to simulate and raise awareness aboutaccessibility problems in the urban contex

Juliana da Costa Feitosa, José Remo Ferreira Brega, Eduardo Antonio Comerão Stecca Almeida
1 citations
Educational Games and Gamification
0.79
article

Serious game to simulate and raise awareness aboutaccessibility problems in the urban contex

Juliana da Costa Feitosa, José Remo Ferreira Brega, Eduardo Antonio Comerão Stecca Almeida
article en
1 citations

Abstract

The lack of accessibility in urban areas reinforces the need to develop solutions that contribute to understanding the difficulties faced by people in wheelchairs. Many existing solutions present concepts related to the topic in a non-intuitive way, without worrying about user involvement and immersion. This work is a serious game developed to simulate and expose these main challenges through the use of concepts of immersion, simulation, and player experience. Aimed at teenagers and young adults who have access to a mobile device, the objective is to improve the user’s understanding by subjecting them to a three-dimensional environment close to reality. WheelChair Simulator was developed to be used as a complementary tool in various use cases, such as schools and environments that encourage this type of theme, in a practical and accessible way. Finally, it is expected that the game will be evaluated in the future by potential users.

Universidade Estadual Paulista (Unesp) (BR)
Openalex Percentile: Top 21%
Educational Games and Gamification
0.79
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Serious game to simulate and raise awareness aboutaccessibility problems in the urban contex — Juliana da Costa Feitosa, José Remo Ferreira Brega, et al. · (2024) | TGRS Research Map | TGRS