Children’s Perceived Ease of Use of a Projected Augmented Reality Game Designed for Balance and Coordination Training

Developing balance and coordination skills is essential for children, especially those aged 4–8, but limited Health and Physical Education (HPE) programs in schools hinder effective training. Game-based learning and Augmented Reality (AR) technologies offer promising ways to enhance these skills by providing immersive HPE experiences. An AR exercise-game prototype was developed to train children’s balance and coordination, with 19 children aged 4 to 9 testing the prototype. Post-activity surveys revealed high engagement and interactivity ratings. The difficultly of the current prototype was found to be appropriately challenging for 4- to 6-year-olds. Feedback emphasized a preference for interactive, challenging elements, suggesting improvements in difficulty customization, visuals, and technical stability. Competitive play between multiple children testing the prototype encouraged repeated attempts, but also highlighted the need for improved tracking solutions and lab setup. Overall, the innovative design shows educational potential but requires further large-scale testing on a refined version to assess its effectiveness in balance and coordination training.

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Publication Details

Journal
Technologies
Published
2024-12-27
DOI
https://doi.org/10.3390/technologies13010009
Citations
2
Primary Topic
Children's Physical and Motor Development
Type
article
Field-Weighted Citation Impact
1.58
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article

Children’s Perceived Ease of Use of a Projected Augmented Reality Game Designed for Balance and Coordination Training

Suryani Lim, Leigh Achterbosch, Yifen Liu, Grant Meredith et al.
2 citations
Technologies
Children's Physical and Motor Development
1.58
article

Children’s Perceived Ease of Use of a Projected Augmented Reality Game Designed for Balance and Coordination Training

Suryani Lim, Leigh Achterbosch, Yifen Liu, Grant Meredith, Evan Dekker, Andrew P. Lavender
article en
2 citations

Abstract

Developing balance and coordination skills is essential for children, especially those aged 4–8, but limited Health and Physical Education (HPE) programs in schools hinder effective training. Game-based learning and Augmented Reality (AR) technologies offer promising ways to enhance these skills by providing immersive HPE experiences. An AR exercise-game prototype was developed to train children’s balance and coordination, with 19 children aged 4 to 9 testing the prototype. Post-activity surveys revealed high engagement and interactivity ratings. The difficultly of the current prototype was found to be appropriately challenging for 4- to 6-year-olds. Feedback emphasized a preference for interactive, challenging elements, suggesting improvements in difficulty customization, visuals, and technical stability. Competitive play between multiple children testing the prototype encouraged repeated attempts, but also highlighted the need for improved tracking solutions and lab setup. Overall, the innovative design shows educational potential but requires further large-scale testing on a refined version to assess its effectiveness in balance and coordination training.

TechnologiesVol. 13(1)
Federation University (AU)
Openalex Percentile: Top 14%
Children's Physical and Motor Development
1.58
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Children’s Perceived Ease of Use of a Projected Augmented Reality Game Designed for Balance and Coordination Training — Suryani Lim, Leigh Achterbosch, et al. · Technologies (2024) | TGRS Research Map | TGRS