Development and Application of a Monte Carlo Tree Search Algorithm for Simulating Da Vinci Code Game Strategies

In this study, we explore the efficiency of the Monte Carlo Tree Search (MCTS), a prominent decision-making algorithm renowned for its effectiveness in complex decision environments, contingent upon the volume of simulations conducted. Notwithstanding its broad applicability, the algorithm's performance can be adversely impacted in certain scenarios, particularly within the domain of game strategy development. This research posits that the inherent branch divergence within the Da Vinci Code board game significantly impedes parallelism when executed on Graphics Processing Units (GPUs). To investigate this hypothesis, we implemented and meticulously evaluated two variants of the MCTS algorithm, specifically designed to assess the impact of branch divergence on computational performance. Our comparative analysis reveals a linear improvement in performance with the CPU-based implementation, in stark contrast to the GPU implementation, which exhibits a non-linear enhancement pattern and discernible performance troughs. These findings contribute to a deeper understanding of the MCTS algorithm's behavior in divergent branch scenarios, highlighting critical considerations for optimizing game strategy algorithms on parallel computing architectures.

Authors

Institutions

Publication Details

Published
2024-09-27
DOI
https://doi.org/10.1109/ichci63580.2024.10807882
Citations
16
Primary Topic
Artificial Intelligence in Games
Type
article
Field-Weighted Citation Impact
5.56
Controls
|||
ALL TIME
JAN
FEB
MAR
APR
MAY
JUN
JUL
AUG
SEP
OCT
article

Development and Application of a Monte Carlo Tree Search Algorithm for Simulating Da Vinci Code Game Strategies

Ye Zhang, Yong Hao, Jiayue Yu, Haozhan Sun et al.
16 citations
Artificial Intelligence in Games
5.56
article

Development and Application of a Monte Carlo Tree Search Algorithm for Simulating Da Vinci Code Game Strategies

Ye Zhang, Yong Hao, Jiayue Yu, Haozhan Sun, Mengran Zhu, Kailin Gui
article en
16 citations

Abstract

In this study, we explore the efficiency of the Monte Carlo Tree Search (MCTS), a prominent decision-making algorithm renowned for its effectiveness in complex decision environments, contingent upon the volume of simulations conducted. Notwithstanding its broad applicability, the algorithm's performance can be adversely impacted in certain scenarios, particularly within the domain of game strategy development. This research posits that the inherent branch divergence within the Da Vinci Code board game significantly impedes parallelism when executed on Graphics Processing Units (GPUs). To investigate this hypothesis, we implemented and meticulously evaluated two variants of the MCTS algorithm, specifically designed to assess the impact of branch divergence on computational performance. Our comparative analysis reveals a linear improvement in performance with the CPU-based implementation, in stark contrast to the GPU implementation, which exhibits a non-linear enhancement pattern and discernible performance troughs. These findings contribute to a deeper understanding of the MCTS algorithm's behavior in divergent branch scenarios, highlighting critical considerations for optimizing game strategy algorithms on parallel computing architectures.

University of Pittsburgh (US), Duke University (US), University of Washington (US), Time Warner (United States) (US), Columbia University (US), Miami University (US)
Openalex Percentile: Top 4%
Artificial Intelligence in Games
5.56
AI Navigator

Ask Laika to Summarize, Analyze, and Connect papers live on the map.

Summarize Papers & Methodologies

Extract key findings, datasets, and comparative methods across publications.

Benchmark Rankings & Visual Analytics

Rank top research institutions, authors, funders, topics, and journals by Field-Weighted Citation Impact (FWCI) and paper volume with instant charts.

Connect Distant Disciplines

Bridge topological clusters on the map to find hidden collaborative intersections.