Pengembangan Pembelajaran Berbasis Steam dengan Buku Pop Up pada Kreativitas Anak Usia Dini
This study also aims to develop an Educational Play Tool (APE) in the form of a pop-up book, understand its characteristics, test its practicality, and ensure its effectiveness. The research method employed is Research and Development (R&D) using the ADDIE (Analyze, Design, Development, Implementation, Evaluate) development model. Data were collected through observations, interviews, and questionnaires administered to validators and educators. The results of the study indicate that: (1) The STEAM-based learning process with pop-up books developed using the ADDIE model and STEAM steps is feasible and valid for use as an instructional medium that can enhance students' creativity. (2) The characteristics of STEAM-based learning with pop-up books are simple, attractive, enjoyable, easy to use, and capable of enhancing student development. The guidebook developed also facilitates teachers in using the pop- up books. (3) The practicality of using the pop-up book is considered very valid with a percentage of 88%, while the guidebook is deemed very practical with a percentage of 90%. (4) The effectiveness of STEAM-based learning with pop-up books is proven, with a percentage score of 90%, indicating that the pop-up book is highly valid in facilitating the understanding of learning concepts for early childhood.
Authors
- Syamsiah Depalina Siregar (ORCID: https://orcid.org/0000-0003-4026-0993)
- Annisa Wahyuni
- Sawitri Wulandari
Institutions
- Institut Agama Islam Negeri Bengkulu (ID)
Publication Details
- Journal
- Ta rim Jurnal Pendidikan dan Anak Usia Dini
- Published
- 2024-12-26
- DOI
- https://doi.org/10.59059/tarim.v6i1.2000
- Primary Topic
- Educational Methods and Media Use
- Type
- article
- Field-Weighted Citation Impact
- 0.00