Pengembangan Pembelajaran Berbasis Steam dengan Buku Pop Up pada Kreativitas Anak Usia Dini

This study also aims to develop an Educational Play Tool (APE) in the form of a pop-up book, understand its characteristics, test its practicality, and ensure its effectiveness. The research method employed is Research and Development (R&D) using the ADDIE (Analyze, Design, Development, Implementation, Evaluate) development model. Data were collected through observations, interviews, and questionnaires administered to validators and educators. The results of the study indicate that: (1) The STEAM-based learning process with pop-up books developed using the ADDIE model and STEAM steps is feasible and valid for use as an instructional medium that can enhance students' creativity. (2) The characteristics of STEAM-based learning with pop-up books are simple, attractive, enjoyable, easy to use, and capable of enhancing student development. The guidebook developed also facilitates teachers in using the pop- up books. (3) The practicality of using the pop-up book is considered very valid with a percentage of 88%, while the guidebook is deemed very practical with a percentage of 90%. (4) The effectiveness of STEAM-based learning with pop-up books is proven, with a percentage score of 90%, indicating that the pop-up book is highly valid in facilitating the understanding of learning concepts for early childhood.

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Publication Details

Journal
Ta rim Jurnal Pendidikan dan Anak Usia Dini
Published
2024-12-26
DOI
https://doi.org/10.59059/tarim.v6i1.2000
Primary Topic
Educational Methods and Media Use
Type
article
Field-Weighted Citation Impact
0.00
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article

Pengembangan Pembelajaran Berbasis Steam dengan Buku Pop Up pada Kreativitas Anak Usia Dini

Syamsiah Depalina Siregar, Annisa Wahyuni, Sawitri Wulandari
Ta rim Jurnal Pendidikan dan Anak Usia Dini
Educational Methods and Media Use
article

Pengembangan Pembelajaran Berbasis Steam dengan Buku Pop Up pada Kreativitas Anak Usia Dini

Syamsiah Depalina Siregar, Annisa Wahyuni, Sawitri Wulandari
article en

Abstract

This study also aims to develop an Educational Play Tool (APE) in the form of a pop-up book, understand its characteristics, test its practicality, and ensure its effectiveness. The research method employed is Research and Development (R&D) using the ADDIE (Analyze, Design, Development, Implementation, Evaluate) development model. Data were collected through observations, interviews, and questionnaires administered to validators and educators. The results of the study indicate that: (1) The STEAM-based learning process with pop-up books developed using the ADDIE model and STEAM steps is feasible and valid for use as an instructional medium that can enhance students' creativity. (2) The characteristics of STEAM-based learning with pop-up books are simple, attractive, enjoyable, easy to use, and capable of enhancing student development. The guidebook developed also facilitates teachers in using the pop- up books. (3) The practicality of using the pop-up book is considered very valid with a percentage of 88%, while the guidebook is deemed very practical with a percentage of 90%. (4) The effectiveness of STEAM-based learning with pop-up books is proven, with a percentage score of 90%, indicating that the pop-up book is highly valid in facilitating the understanding of learning concepts for early childhood.

Ta rim Jurnal Pendidikan dan Anak Usia DiniVol. 6(1)
Institut Agama Islam Negeri Bengkulu (ID)
Quality Education
Openalex Percentile: Top 62%
Educational Methods and Media Use
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