AR-based interactive GeoGebra learning media for optimizing transformation geometry learning in higher education

This study aims to create and develop interactive AR (Augmented Reality) GeoGebra learning tools for teaching transformation geometry to support a blended learning system. This approach employs the ADDIE development model, which consists of five phases. The research subjects include 50 fifth-semester students. The research instruments comprise validated questionnaires for material and media experts, student responses, and pre-test and post-test instruments that are both valid and reliable. The results indicate a high level of validity (90%) and excellent practicality as assessed by experts and users, with an N-gain of 0.39 in the experimental class, which outperformed the control class with an N-gain of 0.02. The study concludes that teaching transformation geometry using interactive GeoGebra learning media is more effective. This research implies leveraging the potential of AR technology integration in mathematics education to create interactive and effective learning experiences.

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Publication Details

Journal
Indonesian Journal of Science and Mathematics Education
Published
2024-11-30
DOI
https://doi.org/10.24042/ijsme.v7i3.21345
Citations
1
Primary Topic
Mathematics Education and Pedagogy
Type
article
Field-Weighted Citation Impact
0.97
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article

AR-based interactive GeoGebra learning media for optimizing transformation geometry learning in higher education

Noviana Dini Rahmawati, Fredi Ganda Putra, Achmad Buchori
1 citations
Indonesian Journal of Science and Mathematics Education
Mathematics Education and Pedagogy
0.97
article

AR-based interactive GeoGebra learning media for optimizing transformation geometry learning in higher education

Noviana Dini Rahmawati, Fredi Ganda Putra, Achmad Buchori
article en
1 citations

Abstract

This study aims to create and develop interactive AR (Augmented Reality) GeoGebra learning tools for teaching transformation geometry to support a blended learning system. This approach employs the ADDIE development model, which consists of five phases. The research subjects include 50 fifth-semester students. The research instruments comprise validated questionnaires for material and media experts, student responses, and pre-test and post-test instruments that are both valid and reliable. The results indicate a high level of validity (90%) and excellent practicality as assessed by experts and users, with an N-gain of 0.39 in the experimental class, which outperformed the control class with an N-gain of 0.02. The study concludes that teaching transformation geometry using interactive GeoGebra learning media is more effective. This research implies leveraging the potential of AR technology integration in mathematics education to create interactive and effective learning experiences.

Indonesian Journal of Science and Mathematics EducationVol. 7(3)
Universitas PGRI Semarang (ID), Universitas Islam Negeri Raden Intan Lampung (ID)
Quality Education
Openalex Percentile: Top 21%
Mathematics Education and Pedagogy
0.97
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AR-based interactive GeoGebra learning media for optimizing transformation geometry learning in higher education — Noviana Dini Rahmawati, Fredi Ganda Putra, et al. · Indonesian Journal of Science and Mathematics Education (2024) | TGRS Research Map | TGRS