Pengembangan Media Pembelajaran Berbasis Android pada Mata Pelajaran Informatika

This study aims to develop and evaluate the effectiveness of an Android-based learning media to enhance students' understanding of digital literacy, particularly in distinguishing between facts and opinions. The learning media was developed using the ADDIE model, which includes the stages of analysis, design, development, implementation, and evaluation. In the analysis stage, the software and hardware requirements were identified to support the media development. During the design stage, the media was created using Microsoft PowerPoint and iSpring Suite 11, with the content presented descriptively and in an easily understandable manner. The development stage produced media that was validated by experts, achieving scores of 88% for instructional design, 97% for content quality, and 92% for user experience, indicating excellent quality. The implementation was conducted in grade VIII at SMPN 43 Bandung, with the LORI questionnaire results showing an average score of 84.33%, indicating that the media is highly suitable for use in learning. The evaluation results demonstrated that the Android-based learning media is effective in helping students understand digital literacy and is highly suitable for classroom application.

Authors

Institutions

Publication Details

Journal
Journal on Education
Published
2024-12-18
DOI
https://doi.org/10.31004/joe.v7i2.7738
Primary Topic
Educational Methods and Media Use
Type
article
Field-Weighted Citation Impact
0.00
Controls
|||
ALL TIME
JAN
FEB
MAR
APR
MAY
JUN
JUL
AUG
SEP
OCT
article

Pengembangan Media Pembelajaran Berbasis Android pada Mata Pelajaran Informatika

Enjang Alinurdin, Wahyudin Wahyudin, Asep Wahyudin, Rochma Ayustyaningtias
Journal on Education
Educational Methods and Media Use
article

Pengembangan Media Pembelajaran Berbasis Android pada Mata Pelajaran Informatika

Enjang Alinurdin, Wahyudin Wahyudin, Asep Wahyudin, Rochma Ayustyaningtias
article en

Abstract

This study aims to develop and evaluate the effectiveness of an Android-based learning media to enhance students' understanding of digital literacy, particularly in distinguishing between facts and opinions. The learning media was developed using the ADDIE model, which includes the stages of analysis, design, development, implementation, and evaluation. In the analysis stage, the software and hardware requirements were identified to support the media development. During the design stage, the media was created using Microsoft PowerPoint and iSpring Suite 11, with the content presented descriptively and in an easily understandable manner. The development stage produced media that was validated by experts, achieving scores of 88% for instructional design, 97% for content quality, and 92% for user experience, indicating excellent quality. The implementation was conducted in grade VIII at SMPN 43 Bandung, with the LORI questionnaire results showing an average score of 84.33%, indicating that the media is highly suitable for use in learning. The evaluation results demonstrated that the Android-based learning media is effective in helping students understand digital literacy and is highly suitable for classroom application.

Journal on EducationVol. 7(2)
Indonesia University of Education (ID)
Quality Education
Openalex Percentile: Top 62%
Educational Methods and Media Use
AI Navigator

Ask Laika to Summarize, Analyze, and Connect papers live on the map.

Summarize Papers & Methodologies

Extract key findings, datasets, and comparative methods across publications.

Benchmark Rankings & Visual Analytics

Rank top research institutions, authors, funders, topics, and journals by Field-Weighted Citation Impact (FWCI) and paper volume with instant charts.

Connect Distant Disciplines

Bridge topological clusters on the map to find hidden collaborative intersections.