Exploring Influence of Social Anxiety on Embodied Face Perception during Affective Social Interactions in VR
Our research studies early face-body perception of socially anxious individuals during social interaction with a virtual agent (VA) in VR using EEG. VAs’ expressiveness is manipulated during social interactions through their facial animations portraying realistic positive/negative/neutral expressions. Facial expressions of the VAs are recorded using real-time facial animation performance capture and pre-validated. Wearing an HMD, tactile-based VR controllers and a mobile EEG system, participants will interact with individual VAs in a virtual office setting (an employee meeting their employer with a handshake), a scenario known to generate anxiety. Behavioural, physiological, and EEG data will be analysed to reveal the effect of emotional valence on early face-body perception during social interactions. This study provides a framework for synchronised multimodal data recording and analysis.
Authors
- Fred Charles (ORCID: https://orcid.org/0000-0001-6207-912X)
- Chang Hong Liu (ORCID: https://orcid.org/0000-0002-2426-4014)
- Laura Vuillier (ORCID: https://orcid.org/0000-0002-1596-9303)
- Liucheng Guo (ORCID: https://orcid.org/0009-0008-9419-4075)
- Nicola Gregory
- Xun He (ORCID: https://orcid.org/0000-0002-0558-0433)
- Damla Kuleli (ORCID: https://orcid.org/0000-0001-5665-4749)
Institutions
- Bournemouth University (GB)
Publication Details
- Published
- 2024-09-16
- DOI
- https://doi.org/10.1145/3652988.3673952
- Citations
- 3
- Primary Topic
- Virtual Reality Applications and Impacts
- Type
- article
- Field-Weighted Citation Impact
- 1.12