Exploring Influence of Social Anxiety on Embodied Face Perception during Affective Social Interactions in VR

Our research studies early face-body perception of socially anxious individuals during social interaction with a virtual agent (VA) in VR using EEG. VAs’ expressiveness is manipulated during social interactions through their facial animations portraying realistic positive/negative/neutral expressions. Facial expressions of the VAs are recorded using real-time facial animation performance capture and pre-validated. Wearing an HMD, tactile-based VR controllers and a mobile EEG system, participants will interact with individual VAs in a virtual office setting (an employee meeting their employer with a handshake), a scenario known to generate anxiety. Behavioural, physiological, and EEG data will be analysed to reveal the effect of emotional valence on early face-body perception during social interactions. This study provides a framework for synchronised multimodal data recording and analysis.

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Publication Details

Published
2024-09-16
DOI
https://doi.org/10.1145/3652988.3673952
Citations
3
Primary Topic
Virtual Reality Applications and Impacts
Type
article
Field-Weighted Citation Impact
1.12
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article

Exploring Influence of Social Anxiety on Embodied Face Perception during Affective Social Interactions in VR

Fred Charles, Chang Hong Liu, Laura Vuillier, Liucheng Guo et al.
3 citations
Virtual Reality Applications and Impacts
1.12
article

Exploring Influence of Social Anxiety on Embodied Face Perception during Affective Social Interactions in VR

Fred Charles, Chang Hong Liu, Laura Vuillier, Liucheng Guo, Nicola Gregory, Xun He, Damla Kuleli
article en
3 citations

Abstract

Our research studies early face-body perception of socially anxious individuals during social interaction with a virtual agent (VA) in VR using EEG. VAs’ expressiveness is manipulated during social interactions through their facial animations portraying realistic positive/negative/neutral expressions. Facial expressions of the VAs are recorded using real-time facial animation performance capture and pre-validated. Wearing an HMD, tactile-based VR controllers and a mobile EEG system, participants will interact with individual VAs in a virtual office setting (an employee meeting their employer with a handshake), a scenario known to generate anxiety. Behavioural, physiological, and EEG data will be analysed to reveal the effect of emotional valence on early face-body perception during social interactions. This study provides a framework for synchronised multimodal data recording and analysis.

Bournemouth University (GB)
Reduced inequalities
Openalex Percentile: Top 20%
Virtual Reality Applications and Impacts
1.12
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