Exploring genre classification in video game soundtracks: a case study of Barotrauma, DeadSpace, and Outlast

This study delves into the genre classification of horror, cyberpunk, and fantasy, examining their respective sonic elements. Through an analysis of selected tracks from the soundtracks of Barotrauma, DeadSpace, and Outlast, the study seeks to classify them within these genres. The analysis focuses on identifying key sonic features of each genre. Also, it explores the challenge of accurately attributing mickeymousing and leitmotivs within the context of the analyzed tracks, particularly in the absence of a comprehensive understanding of the game’s narrative. The findings shed light on the complexities of genre classification in video game music and highlight the importance of considering contextual factors in such analysis.

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Publication Details

Published
2024-09-30
DOI
https://doi.org/10.5753/sbgames_estendido.2024.240000
Primary Topic
Digital Games and Media
Type
article
Field-Weighted Citation Impact
0.00

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article

Exploring genre classification in video game soundtracks: a case study of Barotrauma, DeadSpace, and Outlast

Mariana B. Abad, Ariel M. Madril
Digital Games and Media
article

Exploring genre classification in video game soundtracks: a case study of Barotrauma, DeadSpace, and Outlast

Mariana B. Abad, Ariel M. Madril
article en

Abstract

This study delves into the genre classification of horror, cyberpunk, and fantasy, examining their respective sonic elements. Through an analysis of selected tracks from the soundtracks of Barotrauma, DeadSpace, and Outlast, the study seeks to classify them within these genres. The analysis focuses on identifying key sonic features of each genre. Also, it explores the challenge of accurately attributing mickeymousing and leitmotivs within the context of the analyzed tracks, particularly in the absence of a comprehensive understanding of the game’s narrative. The findings shed light on the complexities of genre classification in video game music and highlight the importance of considering contextual factors in such analysis.

Instituto de Pesca (BR)
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Openalex Percentile: Top 60%
Digital Games and Media
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