Chapter 13: Experiential learning in classrooms

Chapter 13, titled "Experiential Learning in Classrooms", presents the concept of experiential learning, which is a process in which new information is comprehended by the learner and transformed through experience. In the context of learning through experience, this process is triggered by learners’ authentic experiences. Experiential learning is, therefore, ‘situated’ in a context relevant to the learners’ future careers. In experiential learning, the teacher creates a learning atmosphere that enhances the capacity of the learner. Drawing from Kolb’s experiential learning model, which posits that the learner will have a new “concrete experience” with continuous learning, reflection, and improvement, the teacher can expect to see higher retention of knowledge and the natural refinement of soft skills. The chapter covers techniques for preparing for productive experiential learning, as well as the advantages and disadvantages of this approach. Additionally, it offers guidance on the do's and don’ts of lesson preparation informed by experiential learning. The chapter also provides practical case studies that exemplify the application of experiential learning in classrooms.

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Publication Details

Journal
Open Books and Proceedings
Published
2024-11-06
DOI
https://doi.org/10.38140/obp1-2024-13
Primary Topic
Educational Games and Gamification
Type
article
Field-Weighted Citation Impact
0.00
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article

Chapter 13: Experiential learning in classrooms

Ifeoma R. Eze, Buhle Stella Nhlumayo
Open Books and Proceedings
Educational Games and Gamification
article

Chapter 13: Experiential learning in classrooms

Ifeoma R. Eze, Buhle Stella Nhlumayo
article en

Abstract

Chapter 13, titled "Experiential Learning in Classrooms", presents the concept of experiential learning, which is a process in which new information is comprehended by the learner and transformed through experience. In the context of learning through experience, this process is triggered by learners’ authentic experiences. Experiential learning is, therefore, ‘situated’ in a context relevant to the learners’ future careers. In experiential learning, the teacher creates a learning atmosphere that enhances the capacity of the learner. Drawing from Kolb’s experiential learning model, which posits that the learner will have a new “concrete experience” with continuous learning, reflection, and improvement, the teacher can expect to see higher retention of knowledge and the natural refinement of soft skills. The chapter covers techniques for preparing for productive experiential learning, as well as the advantages and disadvantages of this approach. Additionally, it offers guidance on the do's and don’ts of lesson preparation informed by experiential learning. The chapter also provides practical case studies that exemplify the application of experiential learning in classrooms.

Open Books and Proceedings
University of South Africa (ZA), Botswana Geoscience Institute (BW)
Quality Education
Openalex Percentile: Top 69%
Educational Games and Gamification
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