ANALISIS DAMPAK GAME SHOW CLASH OF CHAMPIONS TERHADAP MOTIVASI BELAJAR DI KALANGAN GEN-Z

The main problem in this study is the impact that arises after the Clash of Champions game show on YouTube and Ruangguru application. This study aims to examine in depth the impact of the Clash of Champions game show on Gen-Z learning motivation. The analysis of learning motivation in this study uses five aspects including the desire to succeed, having motivation and needs in learning, diligently doing assignments, resilient in facing difficulties, and interesting activities in learning. This type of research is qualitative research with a survey type. The subjects in this study were categorized into two namely students and college students. The research instruments used in this research are questionnaires and interviews. The data analysis technique used is domain data analysis technique. The results showed that both student and student subjects showed the occurrence of learning motivation indicators after the subject watched Clash of Champions. Based on the results of this study, it can be concluded that Clash of Champions has an impact on the enthusiasm and motivation to learn for both students and college students.

Authors

Institutions

Publication Details

Journal
Fitrah Jurnal Studi Pendidikan
Published
2024-12-27
DOI
https://doi.org/10.47625/fitrah.v15i2.795
Primary Topic
Educational Methods and Media Use
Type
article
Field-Weighted Citation Impact
0.00
Controls
|||
ALL TIME
JAN
FEB
MAR
APR
MAY
JUN
JUL
AUG
SEP
OCT
article

ANALISIS DAMPAK GAME SHOW CLASH OF CHAMPIONS TERHADAP MOTIVASI BELAJAR DI KALANGAN GEN-Z

Ratna Ani Lestari, Puguh Darmawan
Fitrah Jurnal Studi Pendidikan
Educational Methods and Media Use
article

ANALISIS DAMPAK GAME SHOW CLASH OF CHAMPIONS TERHADAP MOTIVASI BELAJAR DI KALANGAN GEN-Z

Ratna Ani Lestari, Puguh Darmawan
article en

Abstract

The main problem in this study is the impact that arises after the Clash of Champions game show on YouTube and Ruangguru application. This study aims to examine in depth the impact of the Clash of Champions game show on Gen-Z learning motivation. The analysis of learning motivation in this study uses five aspects including the desire to succeed, having motivation and needs in learning, diligently doing assignments, resilient in facing difficulties, and interesting activities in learning. This type of research is qualitative research with a survey type. The subjects in this study were categorized into two namely students and college students. The research instruments used in this research are questionnaires and interviews. The data analysis technique used is domain data analysis technique. The results showed that both student and student subjects showed the occurrence of learning motivation indicators after the subject watched Clash of Champions. Based on the results of this study, it can be concluded that Clash of Champions has an impact on the enthusiasm and motivation to learn for both students and college students.

Fitrah Jurnal Studi PendidikanVol. 15(2)
State University of Malang (ID)
Quality Education
Openalex Percentile: Top 62%
Educational Methods and Media Use
AI Navigator

Ask Laika to Summarize, Analyze, and Connect papers live on the map.

Summarize Papers & Methodologies

Extract key findings, datasets, and comparative methods across publications.

Benchmark Rankings & Visual Analytics

Rank top research institutions, authors, funders, topics, and journals by Field-Weighted Citation Impact (FWCI) and paper volume with instant charts.

Connect Distant Disciplines

Bridge topological clusters on the map to find hidden collaborative intersections.

ANALISIS DAMPAK GAME SHOW CLASH OF CHAMPIONS TERHADAP MOTIVASI BELAJAR DI KALANGAN GEN-Z — Ratna Ani Lestari, Puguh Darmawan · Fitrah Jurnal Studi Pendidikan (2024) | TGRS Research Map | TGRS