GeSTICS: A Multimodal Corpus for Studying Gesture Synthesis in Two-party Interactions with Contextualized Speech

Generating natural co-speech gestures and facial expressions for effective human-agent interactions requires modeling the intricate interplay between verbal, non-verbal, and contextual cues observed in dyadic human communication. Two types of contextual cues are of particular interest: (1) <i>individual factors</i> of the interlocutors, such as their demographic attributes, and (2) <i>situational factors</i>, like the outcome of a preceding event. To facilitate their study, we introduce the <b>GeSTICS</b> Dataset, a novel multimodal corpus comprising <i>9,853 questions</i> and <i>10,460 answers</i> from audiovisual recordings of post-game sports interviews by <i>147 interviewees</i>. The dataset contains speech data, including textual transcriptions, lexical descriptors, and acoustic features, as well as visual data encompassing the interviewee's body pose and facial expressions, with an emphasis on capturing these modalities during both the question-listening and answering phases of the interview. Furthermore, <b>GeSTICS</b> incorporates metadata about <i>individual factors</i>, such as the age and cultural background of the interviewees, and <i>situational factors</i>, like the results of the games, which are often overlooked in existing multimodal datasets. Our preliminary analysis of <b>GeSTICS</b> reveals that the effects of speech features, such as loudness and lexical choice, on the production of co-speech gestures in both speaking and listening phases are moderated by <i>situational factors</i> and the interviewee's <i>individual factors</i>. <b>GeSTICS</b> is designed to enhance the generation of realistic nonverbal behaviors in <i>virtual agents</i>, <i>animated characters</i>, and <i>human-robot interaction systems</i>, thus contributing to more engaging and effective human-agent communication. The analysis code and the dataset are available at https://gkebe.github.io/gestics/.

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Publication Details

Published
2024-09-16
DOI
https://doi.org/10.1145/3652988.3673917
Citations
3
Primary Topic
Hearing Impairment and Communication
Type
article
Field-Weighted Citation Impact
2.37

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article

GeSTICS: A Multimodal Corpus for Studying Gesture Synthesis in Two-party Interactions with Contextualized Speech

Auriane Boudin, Gaoussou Youssouf Kebe, Jeffrey M. Girard, Louis–Philippe Morency et al.
3 citations
Hearing Impairment and Communication
2.37
article

GeSTICS: A Multimodal Corpus for Studying Gesture Synthesis in Two-party Interactions with Contextualized Speech

Auriane Boudin, Gaoussou Youssouf Kebe, Jeffrey M. Girard, Louis–Philippe Morency, Ryo Ishii, Mehmet Deniz Birlikci
article en
3 citations

Abstract

Generating natural co-speech gestures and facial expressions for effective human-agent interactions requires modeling the intricate interplay between verbal, non-verbal, and contextual cues observed in dyadic human communication. Two types of contextual cues are of particular interest: (1) <i>individual factors</i> of the interlocutors, such as their demographic attributes, and (2) <i>situational factors</i>, like the outcome of a preceding event. To facilitate their study, we introduce the <b>GeSTICS</b> Dataset, a novel multimodal corpus comprising <i>9,853 questions</i> and <i>10,460 answers</i> from audiovisual recordings of post-game sports interviews by <i>147 interviewees</i>. The dataset contains speech data, including textual transcriptions, lexical descriptors, and acoustic features, as well as visual data encompassing the interviewee's body pose and facial expressions, with an emphasis on capturing these modalities during both the question-listening and answering phases of the interview. Furthermore, <b>GeSTICS</b> incorporates metadata about <i>individual factors</i>, such as the age and cultural background of the interviewees, and <i>situational factors</i>, like the results of the games, which are often overlooked in existing multimodal datasets. Our preliminary analysis of <b>GeSTICS</b> reveals that the effects of speech features, such as loudness and lexical choice, on the production of co-speech gestures in both speaking and listening phases are moderated by <i>situational factors</i> and the interviewee's <i>individual factors</i>. <b>GeSTICS</b> is designed to enhance the generation of realistic nonverbal behaviors in <i>virtual agents</i>, <i>animated characters</i>, and <i>human-robot interaction systems</i>, thus contributing to more engaging and effective human-agent communication. The analysis code and the dataset are available at https://gkebe.github.io/gestics/.

Vol. 2024
University of Kansas (US), Aix-Marseille Université (FR), NTT (Japan) (JP), Carnegie Mellon University (US)
Agence Nationale de la Recherche, National Institutes of Health
Openalex Percentile: Top 10%
Hearing Impairment and Communication
2.37
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