Gradient-Based Algorithms With Intermediate Observations in Static and Differential Games

In two-player static and differential games, strategic players often use available or delayed information about the other player’s decisions and solve an optimization or optimal control problem to determine their strategic choices. Without this information, the player’s ability to determine its optimal decisions becomes problematic. In this paper, we propose an approach in which each player implements an iterative discrete-time gradient-based algorithm that relies only on intermediate either current or prior observations about the other player’s actions. We explore the implementation of such gradient play algorithms in the case of non-zero-sum static games and in the more complex case of differential games. We discuss the properties of these algorithms with heterogeneous stepsizes and derive explicit necessary and sufficient conditions on the game parameters in the objective functions and stepsizes that guarantee convergence to the Nash equilibrium in static games with quadratic objective functions. Examples in both static and differential games are presented to illustrate the results.

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Publication Details

Journal
IEEE Access
Published
2024-12-26
DOI
https://doi.org/10.1109/access.2024.3523258
Citations
1
Primary Topic
Guidance and Control Systems
Type
article
Field-Weighted Citation Impact
1.30
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article

Gradient-Based Algorithms With Intermediate Observations in Static and Differential Games

Zhihua Qu, Mohammad Safayet Hossain, Marwan A. Simaan
1 citations
IEEE Access
Guidance and Control Systems
1.30
article

Gradient-Based Algorithms With Intermediate Observations in Static and Differential Games

Zhihua Qu, Mohammad Safayet Hossain, Marwan A. Simaan
article en
1 citations

Abstract

In two-player static and differential games, strategic players often use available or delayed information about the other player’s decisions and solve an optimization or optimal control problem to determine their strategic choices. Without this information, the player’s ability to determine its optimal decisions becomes problematic. In this paper, we propose an approach in which each player implements an iterative discrete-time gradient-based algorithm that relies only on intermediate either current or prior observations about the other player’s actions. We explore the implementation of such gradient play algorithms in the case of non-zero-sum static games and in the more complex case of differential games. We discuss the properties of these algorithms with heterogeneous stepsizes and derive explicit necessary and sufficient conditions on the game parameters in the objective functions and stepsizes that guarantee convergence to the Nash equilibrium in static games with quadratic objective functions. Examples in both static and differential games are presented to illustrate the results.

IEEE AccessVol. 13
University of Central Florida (US)
Openalex Percentile: Top 11%
Guidance and Control Systems
1.30
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Gradient-Based Algorithms With Intermediate Observations in Static and Differential Games — Zhihua Qu, Mohammad Safayet Hossain, et al. · IEEE Access (2024) | TGRS Research Map | TGRS