Thinking Before Decision: Efficient Interactive Visual Navigation Based on Local Accessibility Prediction

Embodied AI has made prominent advances in interactive visual navigation tasks based on deep reinforcement learning. In the pursuit of higher success rates in navigation, previous work has typically focused on training embodied agents to push away interactable objects on the ground. However, such interactive visual navigation largely ignores the cost of interacting with the environment and interactions are sometimes counterproductive (e.g., push the obstacle but block the existing path). Considering these scenarios, we develop a efficient interactive visual navigation method. We propose Local Accessibility Prediction (LAP) Module to enable the agent to learn thinking about how the upcoming action will affect the environment and the navigation task before making a decision. Besides, we introduce the interaction penalty term to represent the cost of interacting with the environment. And different interaction penalties are imposed depending on the size of the obstacle pushed away. We introduce the average number of interactions as a new evaluation metric. Also, a two-stage training pipeline is employed to reach better learning performance. Our experiments in AI2-THOR environment show that our method outperforms the baseline in all evaluation metrics, achieving significant improvements in navigation performance.

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Publication Details

Journal
IEEE Robotics and Automation Letters
Published
2024-12-26
DOI
https://doi.org/10.1109/lra.2024.3522769
Citations
1
Primary Topic
Tactile and Sensory Interactions
Type
article
Field-Weighted Citation Impact
0.34
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article

Thinking Before Decision: Efficient Interactive Visual Navigation Based on Local Accessibility Prediction

Biao Luo, Q. Liu, Dongbo Zhang, Renjie Chen
1 citations
IEEE Robotics and Automation Letters
Tactile and Sensory Interactions
0.34
article

Thinking Before Decision: Efficient Interactive Visual Navigation Based on Local Accessibility Prediction

Biao Luo, Q. Liu, Dongbo Zhang, Renjie Chen
article en
1 citations

Abstract

Embodied AI has made prominent advances in interactive visual navigation tasks based on deep reinforcement learning. In the pursuit of higher success rates in navigation, previous work has typically focused on training embodied agents to push away interactable objects on the ground. However, such interactive visual navigation largely ignores the cost of interacting with the environment and interactions are sometimes counterproductive (e.g., push the obstacle but block the existing path). Considering these scenarios, we develop a efficient interactive visual navigation method. We propose Local Accessibility Prediction (LAP) Module to enable the agent to learn thinking about how the upcoming action will affect the environment and the navigation task before making a decision. Besides, we introduce the interaction penalty term to represent the cost of interacting with the environment. And different interaction penalties are imposed depending on the size of the obstacle pushed away. We introduce the average number of interactions as a new evaluation metric. Also, a two-stage training pipeline is employed to reach better learning performance. Our experiments in AI2-THOR environment show that our method outperforms the baseline in all evaluation metrics, achieving significant improvements in navigation performance.

IEEE Robotics and Automation LettersVol. 10(2)
Central South University (CN), Xiangtan University (CN)
Openalex Percentile: Top 37%
Tactile and Sensory Interactions
0.34
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