Virtual spaces, real interactions - Analyzing communication in virtual reality

This paper discusses how the immersive qualities of Social Virtual Reality (SVR) technology – the sense of presence in a simulated space, and a sense of embodiment through motion tracking and avatars – have an impact on verbal communication among its users. It argues that, rather than clearly distinguishing between technology-mediated versus analog types of spaces, bodies, and communicative acts, focusing on hybrid and blended forms of (for example) deictic referents promises deeper insights. This paper discusses results from research on a corpus of audiovisual data acquired in experiments with SVR. Beyond the concrete use case of SVR, adapting existing linguistic conceptualization to user experiences with novel technologies contributes to discourses on the interrelatedness of technological affordances and human action. • Communication in Virtual Reality challenges linguistic axioms about the intersection of language, body and space in speech. • Clear distinctions between technology-mediated versus analog types of spaces, bodies, and communicative acts are unhelpful. • Hybrid and blended forms of presence, perception, and linguistic action are observable and need to be framed conceptually. • Existing paradigms need to be refined, acknowledging the impact of the digitized body in the digital realm.

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Publication Details

Journal
Language & Communication
Published
2024-12-26
DOI
https://doi.org/10.1016/j.langcom.2024.12.004
Citations
3
Primary Topic
Virtual Reality Applications and Impacts
Type
article
Field-Weighted Citation Impact
1.12

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article

Virtual spaces, real interactions - Analyzing communication in virtual reality

Karsten Senkbeil
3 citations
Language & Communication
Virtual Reality Applications and Impacts
1.12
article

Virtual spaces, real interactions - Analyzing communication in virtual reality

Karsten Senkbeil
article en
3 citations

Abstract

This paper discusses how the immersive qualities of Social Virtual Reality (SVR) technology – the sense of presence in a simulated space, and a sense of embodiment through motion tracking and avatars – have an impact on verbal communication among its users. It argues that, rather than clearly distinguishing between technology-mediated versus analog types of spaces, bodies, and communicative acts, focusing on hybrid and blended forms of (for example) deictic referents promises deeper insights. This paper discusses results from research on a corpus of audiovisual data acquired in experiments with SVR. Beyond the concrete use case of SVR, adapting existing linguistic conceptualization to user experiences with novel technologies contributes to discourses on the interrelatedness of technological affordances and human action. • Communication in Virtual Reality challenges linguistic axioms about the intersection of language, body and space in speech. • Clear distinctions between technology-mediated versus analog types of spaces, bodies, and communicative acts are unhelpful. • Hybrid and blended forms of presence, perception, and linguistic action are observable and need to be framed conceptually. • Existing paradigms need to be refined, acknowledging the impact of the digitized body in the digital realm.

Language & CommunicationVol. 100
University of Hildesheim (DE)
Niedersächsische Ministerium für Wissenschaft und Kultur
Reduced inequalities
Openalex Percentile: Top 20%
Virtual Reality Applications and Impacts
1.12
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