Etnofisika Permainan Tradisional Dodorobe Sebagai Pengembangan Bahan Ajar Fisika

The purpose of this study is to produce physics teaching materials related to the Dorobe game that are suitable for use by high school students and to find out the students' response to the teaching materials developed. The research was conducted in a small group of 15 students from SMA Negeri 6 Ternate. The method used in this study is a 4D development study which includes four stages, namely definition, design, development, and dissemination through an ethnographic approach to examine the physical concepts contained in the dodorobe game. The data analysis technique in this study is the Likert scale. As a result of this study, the average percentage of physics teaching materials based on evaluation by material expert validators was 72.5%, the average percentage of assessment by media validators was 87.5%, and the students' response to the teaching materials developed based on linguistic, material and appearance aspects was very good with a score of 80.9%. For this reason, physics teaching materials in the traditional game of dodorobe are feasible in the process of learning physics on impulse and momentum materials.

Authors

Institutions

Publication Details

Journal
JIPFRI (Jurnal Inovasi Pendidikan Fisika dan Riset Ilmiah)
Published
2024-11-30
DOI
https://doi.org/10.30599/jipfri.v8i2.3790
Citations
3
Primary Topic
STEM Education
Type
article
Field-Weighted Citation Impact
6.29
Controls
|||
ALL TIME
JAN
FEB
MAR
APR
MAY
JUN
JUL
AUG
SEP
OCT
article

Etnofisika Permainan Tradisional Dodorobe Sebagai Pengembangan Bahan Ajar Fisika

Haryati Mahyudin, Siti Nahria Hasan
3 citations
JIPFRI (Jurnal Inovasi Pendidikan Fisika dan Riset Ilmiah)
STEM Education
6.29
article

Etnofisika Permainan Tradisional Dodorobe Sebagai Pengembangan Bahan Ajar Fisika

Haryati Mahyudin, Siti Nahria Hasan
article en
3 citations

Abstract

The purpose of this study is to produce physics teaching materials related to the Dorobe game that are suitable for use by high school students and to find out the students' response to the teaching materials developed. The research was conducted in a small group of 15 students from SMA Negeri 6 Ternate. The method used in this study is a 4D development study which includes four stages, namely definition, design, development, and dissemination through an ethnographic approach to examine the physical concepts contained in the dodorobe game. The data analysis technique in this study is the Likert scale. As a result of this study, the average percentage of physics teaching materials based on evaluation by material expert validators was 72.5%, the average percentage of assessment by media validators was 87.5%, and the students' response to the teaching materials developed based on linguistic, material and appearance aspects was very good with a score of 80.9%. For this reason, physics teaching materials in the traditional game of dodorobe are feasible in the process of learning physics on impulse and momentum materials.

JIPFRI (Jurnal Inovasi Pendidikan Fisika dan Riset Ilmiah)Vol. 8(2)
Institut Sains dan Teknologi Al-Kamal (ID)
Openalex Percentile: Top 3%
STEM Education
6.29
AI Navigator

Ask Laika to Summarize, Analyze, and Connect papers live on the map.

Summarize Papers & Methodologies

Extract key findings, datasets, and comparative methods across publications.

Benchmark Rankings & Visual Analytics

Rank top research institutions, authors, funders, topics, and journals by Field-Weighted Citation Impact (FWCI) and paper volume with instant charts.

Connect Distant Disciplines

Bridge topological clusters on the map to find hidden collaborative intersections.