Classroom Teachers' Opinions on Game-Based Assessment in Mathematics Lesson: A Phenomenological Research

The study aims to gather the opinions of classroom teachers about the reflections of game-based assessment in mathematics lessons in primary school. The study followed a phenomenological design, which is one of the qualitative research methods. The participants consisted of eight classroom teachers working in public schools in Edirne and Kırklareli provinces in the 2023-2024 academic year. Participants were selected using convenience sampling, a type of purposive sampling method. The study data were collected using a semi-structured interview with six questions. The data were analyzed using content analysis. Based on the findings, game-based assessment was seen as a positive development. For teachers, it allowed long-term observation and monitoring of gains that turned into behaviors. For students, it fostered learning through fun, a desire to win, active participation, competition experience, and reduced exam stress. It also contributed to more enjoyable lessons and helped reduce negative perceptions of the subject. For teachers, challenges included the inability to make unbiased evaluations and low reliability. For students, negative aspects included lack of attention, focusing too much on fun, not following the rules of the game, and ignoring instructions. In terms of the mathematics lesson itself, issues included falling behind on the material and difficulty in creating games suitable for each learning objective. To address the challenges faced during game-based assessment in mathematics lessons, several strategies were suggested, including defining clear evaluation criteria, fostering cooperation and active participation, aligning objectives, following instructions, preparing a guideline, and ensuring material completion.

Authors

Institutions

Publication Details

Journal
Necatibey Eğitim Fakültesi Elektronik Fen ve Matematik Eğitimi Dergisi
Published
2024-12-26
DOI
https://doi.org/10.17522/balikesirnef.1556395
Citations
3
Primary Topic
Educational Games and Gamification
Type
article
Field-Weighted Citation Impact
2.37
Controls
|||
ALL TIME
JAN
FEB
MAR
APR
MAY
JUN
JUL
AUG
SEP
OCT
article

Classroom Teachers' Opinions on Game-Based Assessment in Mathematics Lesson: A Phenomenological Research

Ramazan Divrik, Hilal Nur Topal
3 citations
Necatibey Eğitim Fakültesi Elektronik Fen ve Matematik Eğitimi Dergisi
Educational Games and Gamification
2.37
article

Classroom Teachers' Opinions on Game-Based Assessment in Mathematics Lesson: A Phenomenological Research

Ramazan Divrik, Hilal Nur Topal
article en
3 citations

Abstract

The study aims to gather the opinions of classroom teachers about the reflections of game-based assessment in mathematics lessons in primary school. The study followed a phenomenological design, which is one of the qualitative research methods. The participants consisted of eight classroom teachers working in public schools in Edirne and Kırklareli provinces in the 2023-2024 academic year. Participants were selected using convenience sampling, a type of purposive sampling method. The study data were collected using a semi-structured interview with six questions. The data were analyzed using content analysis. Based on the findings, game-based assessment was seen as a positive development. For teachers, it allowed long-term observation and monitoring of gains that turned into behaviors. For students, it fostered learning through fun, a desire to win, active participation, competition experience, and reduced exam stress. It also contributed to more enjoyable lessons and helped reduce negative perceptions of the subject. For teachers, challenges included the inability to make unbiased evaluations and low reliability. For students, negative aspects included lack of attention, focusing too much on fun, not following the rules of the game, and ignoring instructions. In terms of the mathematics lesson itself, issues included falling behind on the material and difficulty in creating games suitable for each learning objective. To address the challenges faced during game-based assessment in mathematics lessons, several strategies were suggested, including defining clear evaluation criteria, fostering cooperation and active participation, aligning objectives, following instructions, preparing a guideline, and ensuring material completion.

Necatibey Eğitim Fakültesi Elektronik Fen ve Matematik Eğitimi DergisiVol. 18(2)
Trakya University (TR)
Openalex Percentile: Top 10%
Educational Games and Gamification
2.37
AI Navigator

Ask Laika to Summarize, Analyze, and Connect papers live on the map.

Summarize Papers & Methodologies

Extract key findings, datasets, and comparative methods across publications.

Benchmark Rankings & Visual Analytics

Rank top research institutions, authors, funders, topics, and journals by Field-Weighted Citation Impact (FWCI) and paper volume with instant charts.

Connect Distant Disciplines

Bridge topological clusters on the map to find hidden collaborative intersections.

Classroom Teachers' Opinions on Game-Based Assessment in Mathematics Lesson: A Phenomenological Research — Ramazan Divrik, Hilal Nur Topal · Necatibey Eğitim Fakültesi Elektronik Fen ve Matematik Eğitimi Dergisi (2024) | TGRS Research Map | TGRS