Adaptive serious games assessment: The case of the blood transfusion game in nursing education
• The analysis of gameplay data from the Blood Transfusion Serious Game (BTSG) revealed crucial insights into the engagement, performance, and competency levels of participating nurses. • The study highlighted the efficiency of the adaptive assessment algorithm in determining competency indicators through gameplay activities. • Notable discrepancies existed between the game-embedded result and the adaptive assessment result, suggesting potential biases in the game result, which tended to overestimate the demonstrated competence.
Authors
- Muhittin Şahi̇n (ORCID: https://orcid.org/0000-0002-9462-1953)
- Ang Shin Yuh
- Dirk Ifenthaler (ORCID: https://orcid.org/0000-0002-2446-6548)
- Darshini Devi Rajasegeran (ORCID: https://orcid.org/0000-0002-4989-4872)
- Ivan Boo
Institutions
- University of Mannheim (DE)
- Curtin University (AU)
- Singapore General Hospital (SG)
Publication Details
- Journal
- Computers and Education Artificial Intelligence
- Published
- 2024-12-26
- DOI
- https://doi.org/10.1016/j.caeai.2024.100351
- Citations
- 1
- Primary Topic
- Educational Games and Gamification
- Type
- article
- Field-Weighted Citation Impact
- 0.79
Funders
- Singapore General Hospital