Adaptive serious games assessment: The case of the blood transfusion game in nursing education

• The analysis of gameplay data from the Blood Transfusion Serious Game (BTSG) revealed crucial insights into the engagement, performance, and competency levels of participating nurses. • The study highlighted the efficiency of the adaptive assessment algorithm in determining competency indicators through gameplay activities. • Notable discrepancies existed between the game-embedded result and the adaptive assessment result, suggesting potential biases in the game result, which tended to overestimate the demonstrated competence.

Authors

Institutions

Publication Details

Journal
Computers and Education Artificial Intelligence
Published
2024-12-26
DOI
https://doi.org/10.1016/j.caeai.2024.100351
Citations
1
Primary Topic
Educational Games and Gamification
Type
article
Field-Weighted Citation Impact
0.79

Funders

Controls
|||
ALL TIME
JAN
FEB
MAR
APR
MAY
JUN
JUL
AUG
SEP
OCT
article

Adaptive serious games assessment: The case of the blood transfusion game in nursing education

Muhittin Şahi̇n, Ang Shin Yuh, Dirk Ifenthaler, Darshini Devi Rajasegeran et al.
1 citations
Computers and Education Artificial Intelligence
Educational Games and Gamification
0.79
article

Adaptive serious games assessment: The case of the blood transfusion game in nursing education

Muhittin Şahi̇n, Ang Shin Yuh, Dirk Ifenthaler, Darshini Devi Rajasegeran, Ivan Boo
article en
1 citations

Abstract

• The analysis of gameplay data from the Blood Transfusion Serious Game (BTSG) revealed crucial insights into the engagement, performance, and competency levels of participating nurses. • The study highlighted the efficiency of the adaptive assessment algorithm in determining competency indicators through gameplay activities. • Notable discrepancies existed between the game-embedded result and the adaptive assessment result, suggesting potential biases in the game result, which tended to overestimate the demonstrated competence.

Computers and Education Artificial IntelligenceVol. 8
University of Mannheim (DE), Curtin University (AU), Singapore General Hospital (SG)
Singapore General Hospital
Gender equality
Openalex Percentile: Top 21%
Educational Games and Gamification
0.79
AI Navigator

Ask Laika to Summarize, Analyze, and Connect papers live on the map.

Summarize Papers & Methodologies

Extract key findings, datasets, and comparative methods across publications.

Benchmark Rankings & Visual Analytics

Rank top research institutions, authors, funders, topics, and journals by Field-Weighted Citation Impact (FWCI) and paper volume with instant charts.

Connect Distant Disciplines

Bridge topological clusters on the map to find hidden collaborative intersections.