Exploring the evolution and research directions of virtual reality in marketing: an information systems perspective

Purpose Given the growing use of virtual reality (VR) technology in marketing, our research focuses on the development trajectory of research in the marketing field from 2012 to 2022 to identify essential phases and sub-trends within this topic. Design/methodology/approach This study employs a main path analysis (MPA) methodology to analyze academic articles related to VR in marketing from the Web of Science database. Findings The research on VR in marketing has experienced significant growth over the past 10 years and is projected to continue thriving in the future. During the past decade, research in this field has transitioned from exploring VR affordances in marketing to realizing the potential of VR in marketing. From the information systems perspective, the three primary research trends that have garnered the most attention from researchers are VR technology as an artifact, marketers’ motivational approach and consumers’ motivational approach. With the continual advancement of VR technology, the research trend of Metaverse marketing will gradually displace VR in marketing. Originality/value To the best of our knowledge, this is the first research using MPA to explore the development trajectory of VR in marketing and provide a comprehensive picture of it under the Affordance-Actualization theory.

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Publication Details

Journal
Online Information Review
Published
2024-12-26
DOI
https://doi.org/10.1108/oir-03-2024-0165
Citations
1
Primary Topic
Virtual Reality Applications and Impacts
Type
article
Field-Weighted Citation Impact
0.37
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article

Exploring the evolution and research directions of virtual reality in marketing: an information systems perspective

Chen-Hao Huang, Shih‐Hao Lu, Huyen Thi Thanh Tran, Thanh‐Sang Ngo
1 citations
Online Information Review
Virtual Reality Applications and Impacts
0.37
article

Exploring the evolution and research directions of virtual reality in marketing: an information systems perspective

Chen-Hao Huang, Shih‐Hao Lu, Huyen Thi Thanh Tran, Thanh‐Sang Ngo
article en
1 citations

Abstract

Purpose Given the growing use of virtual reality (VR) technology in marketing, our research focuses on the development trajectory of research in the marketing field from 2012 to 2022 to identify essential phases and sub-trends within this topic. Design/methodology/approach This study employs a main path analysis (MPA) methodology to analyze academic articles related to VR in marketing from the Web of Science database. Findings The research on VR in marketing has experienced significant growth over the past 10 years and is projected to continue thriving in the future. During the past decade, research in this field has transitioned from exploring VR affordances in marketing to realizing the potential of VR in marketing. From the information systems perspective, the three primary research trends that have garnered the most attention from researchers are VR technology as an artifact, marketers’ motivational approach and consumers’ motivational approach. With the continual advancement of VR technology, the research trend of Metaverse marketing will gradually displace VR in marketing. Originality/value To the best of our knowledge, this is the first research using MPA to explore the development trajectory of VR in marketing and provide a comprehensive picture of it under the Affordance-Actualization theory.

Online Information ReviewVol. 49(3)
National Taiwan University of Science and Technology (TW), National Cheng Kung University (TW)
Openalex Percentile: Top 35%
Virtual Reality Applications and Impacts
0.37
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Exploring the evolution and research directions of virtual reality in marketing: an information systems perspective — Chen-Hao Huang, Shih‐Hao Lu, et al. · Online Information Review (2024) | TGRS Research Map | TGRS