Implementasi Model Pembelajaran Berbasis Gamifikasi untuk Meningkatkan Minat Belajar Anak Usia Dini

This research aims to increase early childhood interest in learning at Nur Hikmah Samarinda Kindergarten through a gamification-based learning model. The background to this research is children's low interest in learning caused by less interesting learning methods. This research uses a qualitative approach with a classroom action research design carried out in two cycles. Data was collected through observation, interviews and documentation. The research results show that the application of gamification can increase children's attention, enthusiasm, active involvement and independence in learning. The discussion shows that gamification is effective in increasing learning motivation based on learning theories. In conclusion, gamification is an effective learning model for increasing early childhood interest in learning at Nur Hikmah Samarinda Kindergarten

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Publication Details

Journal
Indo-MathEdu Intellectuals Journal
Published
2024-12-20
DOI
https://doi.org/10.54373/imeij.v5i6.2318
Primary Topic
Educational Methods and Impacts
Type
article
Field-Weighted Citation Impact
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article

Implementasi Model Pembelajaran Berbasis Gamifikasi untuk Meningkatkan Minat Belajar Anak Usia Dini

Lina Revilla Malik, Sri Maya Nurnaningsih
Indo-MathEdu Intellectuals Journal
Educational Methods and Impacts
article

Implementasi Model Pembelajaran Berbasis Gamifikasi untuk Meningkatkan Minat Belajar Anak Usia Dini

Lina Revilla Malik, Sri Maya Nurnaningsih
article en

Abstract

This research aims to increase early childhood interest in learning at Nur Hikmah Samarinda Kindergarten through a gamification-based learning model. The background to this research is children's low interest in learning caused by less interesting learning methods. This research uses a qualitative approach with a classroom action research design carried out in two cycles. Data was collected through observation, interviews and documentation. The research results show that the application of gamification can increase children's attention, enthusiasm, active involvement and independence in learning. The discussion shows that gamification is effective in increasing learning motivation based on learning theories. In conclusion, gamification is an effective learning model for increasing early childhood interest in learning at Nur Hikmah Samarinda Kindergarten

Indo-MathEdu Intellectuals JournalVol. 5(6)
Universitas Islam Negeri Sultan Syarif Kasim Riau (ID)
Quality Education
Openalex Percentile: Top 66%
Educational Methods and Impacts
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Implementasi Model Pembelajaran Berbasis Gamifikasi untuk Meningkatkan Minat Belajar Anak Usia Dini — Lina Revilla Malik, Sri Maya Nurnaningsih · Indo-MathEdu Intellectuals Journal (2024) | TGRS Research Map | TGRS