V-PRISM: Probabilistic Mapping of Unknown Tabletop Scenes

The ability to construct concise scene representations from sensor input is central to the field of robotics. This paper addresses the problem of robustly creating a 3D representation of a tabletop scene from a segmented RGBD image. These representations are then critical for a range of downstream manipulation tasks. Many previous attempts to tackle this problem do not capture accurate uncertainty, which is required to subsequently produce safe motion plans. In this paper, we cast the representation of 3D tabletop scenes as a multi-class classification problem. To tackle this, we introduce V-PRISM, a framework and method for robustly creating probabilistic 3D segmentation maps of tabletop scenes. Our maps contain both occupancy estimates, segmentation information, and principled uncertainty measures. We evaluate the robustness of our method in (1) procedurally generated scenes using open-source object datasets, and (2) real-world tabletop data collected from a depth camera. Our experiments show that our approach outperforms alternative continuous reconstruction approaches that do not explicitly reason about objects in a multi-class formulation.

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Publication Details

Published
2024-10-14
DOI
https://doi.org/10.1109/iros58592.2024.10802358
Citations
2
Primary Topic
Image Processing and 3D Reconstruction
Type
article
Field-Weighted Citation Impact
0.50
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article

V-PRISM: Probabilistic Mapping of Unknown Tabletop Scenes

Tucker Hermans, Weiming Zhi, Matthew Johnson‐Roberson, Herbert Wright
2 citations
Image Processing and 3D Reconstruction
0.50
article

V-PRISM: Probabilistic Mapping of Unknown Tabletop Scenes

Tucker Hermans, Weiming Zhi, Matthew Johnson‐Roberson, Herbert Wright
article en
2 citations

Abstract

The ability to construct concise scene representations from sensor input is central to the field of robotics. This paper addresses the problem of robustly creating a 3D representation of a tabletop scene from a segmented RGBD image. These representations are then critical for a range of downstream manipulation tasks. Many previous attempts to tackle this problem do not capture accurate uncertainty, which is required to subsequently produce safe motion plans. In this paper, we cast the representation of 3D tabletop scenes as a multi-class classification problem. To tackle this, we introduce V-PRISM, a framework and method for robustly creating probabilistic 3D segmentation maps of tabletop scenes. Our maps contain both occupancy estimates, segmentation information, and principled uncertainty measures. We evaluate the robustness of our method in (1) procedurally generated scenes using open-source object datasets, and (2) real-world tabletop data collected from a depth camera. Our experiments show that our approach outperforms alternative continuous reconstruction approaches that do not explicitly reason about objects in a multi-class formulation.

University of Utah (US), Carnegie Mellon University (US)
Openalex Percentile: Top 32%
Image Processing and 3D Reconstruction
0.50
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V-PRISM: Probabilistic Mapping of Unknown Tabletop Scenes — Tucker Hermans, Weiming Zhi, et al. · (2024) | TGRS Research Map | TGRS