Active Scout: Multi-Target Tracking Using Neural Radiance Fields in Dense Urban Environments

We study pursuit-evasion games in highly occluded urban environments, e.g. tall buildings in a city, where a scout (quadrotor) tracks multiple dynamic targets on the ground. We show that we can build a neural radiance field (NeRF) representation of the city—online—using RGB and depth images from different vantage points. This representation is used to calculate the information gain to both explore unknown parts of the city and track the targets—thereby giving a completely first-principles approach to actively tracking dynamic targets. We demonstrate, using a custom-built simulator using Open Street Maps data of Philadelphia and New York City, that we can explore and locate 20 stationary targets within 300 steps. This is slower than a greedy baseline, which does not use active perception. But for dynamic targets that actively hide behind occlusions, we show that our approach maintains, at worst, a tracking error of 200m; the greedy baseline can have a tracking error as large as 600m. We observe a number of interesting properties in the scout’s policies, e.g., it switches its attention to track a different target periodically, as the quality of the NeRF representation improves over time, the scout also becomes better in terms of target tracking.

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Publication Details

Published
2024-10-14
DOI
https://doi.org/10.1109/iros58592.2024.10802565
Citations
1
Primary Topic
Advanced Optical Sensing Technologies
Type
article
Field-Weighted Citation Impact
0.51
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article

Active Scout: Multi-Target Tracking Using Neural Radiance Fields in Dense Urban Environments

Pratik Chaudhari, Christopher D. Hsu
1 citations
Advanced Optical Sensing Technologies
0.51
article

Active Scout: Multi-Target Tracking Using Neural Radiance Fields in Dense Urban Environments

Pratik Chaudhari, Christopher D. Hsu
article en
1 citations

Abstract

We study pursuit-evasion games in highly occluded urban environments, e.g. tall buildings in a city, where a scout (quadrotor) tracks multiple dynamic targets on the ground. We show that we can build a neural radiance field (NeRF) representation of the city—online—using RGB and depth images from different vantage points. This representation is used to calculate the information gain to both explore unknown parts of the city and track the targets—thereby giving a completely first-principles approach to actively tracking dynamic targets. We demonstrate, using a custom-built simulator using Open Street Maps data of Philadelphia and New York City, that we can explore and locate 20 stationary targets within 300 steps. This is slower than a greedy baseline, which does not use active perception. But for dynamic targets that actively hide behind occlusions, we show that our approach maintains, at worst, a tracking error of 200m; the greedy baseline can have a tracking error as large as 600m. We observe a number of interesting properties in the scout’s policies, e.g., it switches its attention to track a different target periodically, as the quality of the NeRF representation improves over time, the scout also becomes better in terms of target tracking.

DEVCOM Army Research Laboratory (US), United States Army Combat Capabilities Development Command (US), University of Pennsylvania (US)
Sustainable cities and communities
Openalex Percentile: Top 24%
Advanced Optical Sensing Technologies
0.51
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Active Scout: Multi-Target Tracking Using Neural Radiance Fields in Dense Urban Environments — Pratik Chaudhari, Christopher D. Hsu · (2024) | TGRS Research Map | TGRS