Reinforcement Learning with Generalizable Gaussian Splatting

An excellent representation is crucial for reinforcement learning (RL) performance, especially in vision-based reinforcement learning tasks. The quality of the environment representation directly influences the achievement of the learning task. Previous vision-based RL typically uses explicit or implicit ways to represent environments, such as images, points, voxels, and neural radiance fields. However, these representations contain several drawbacks. They cannot either describe complex local geometries or generalize well to unseen scenes, or require precise foreground masks. Moreover, these implicit neural representations are akin to a "black box", significantly hindering interpretability. 3D Gaussian Splatting (3DGS), with its explicit scene representation and differentiable rendering nature, is considered a revolutionary change for reconstruction and representation methods. In this paper, we propose a novel Generalizable Gaussian Splatting framework to be the representation of RL tasks, called GSRL. Through validation in the RoboMimic environment, our method achieves better results than other baselines in multiple tasks, improving the performance by 10%, 44%, and 15% compared with baselines on the hardest task. This work is the first attempt to leverage generalizable 3DGS as a representation for RL.

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Publication Details

Published
2024-10-14
DOI
https://doi.org/10.1109/iros58592.2024.10801348
Citations
4
Primary Topic
Machine Learning and ELM
Type
article
Field-Weighted Citation Impact
1.39
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article

Reinforcement Learning with Generalizable Gaussian Splatting

Jiahang Cao, Yecheng Shao, Jingkai Sun, Qiang Zhang et al.
4 citations
Machine Learning and ELM
1.39
article

Reinforcement Learning with Generalizable Gaussian Splatting

Jiahang Cao, Yecheng Shao, Jingkai Sun, Qiang Zhang, Yijie Guo, Renjing Xu, Gang Han, Jiaxu Wang, Weining Zhang, Wen Zhao
article en
4 citations

Abstract

An excellent representation is crucial for reinforcement learning (RL) performance, especially in vision-based reinforcement learning tasks. The quality of the environment representation directly influences the achievement of the learning task. Previous vision-based RL typically uses explicit or implicit ways to represent environments, such as images, points, voxels, and neural radiance fields. However, these representations contain several drawbacks. They cannot either describe complex local geometries or generalize well to unseen scenes, or require precise foreground masks. Moreover, these implicit neural representations are akin to a "black box", significantly hindering interpretability. 3D Gaussian Splatting (3DGS), with its explicit scene representation and differentiable rendering nature, is considered a revolutionary change for reconstruction and representation methods. In this paper, we propose a novel Generalizable Gaussian Splatting framework to be the representation of RL tasks, called GSRL. Through validation in the RoboMimic environment, our method achieves better results than other baselines in multiple tasks, improving the performance by 10%, 44%, and 15% compared with baselines on the hardest task. This work is the first attempt to leverage generalizable 3DGS as a representation for RL.

Beijing Advanced Sciences and Innovation Center (CN), Zhejiang University (CN)
Openalex Percentile: Top 15%
Machine Learning and ELM
1.39
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Reinforcement Learning with Generalizable Gaussian Splatting — Jiahang Cao, Yecheng Shao, et al. · (2024) | TGRS Research Map | TGRS