High-Fidelity SLAM Using Gaussian Splatting with Rendering-Guided Densification and Regularized Optimization

We propose a dense RGBD SLAM system based on 3D Gaussian Splatting that provides metrically accurate pose tracking and visually realistic reconstruction. To this end, we first propose a Gaussian densification strategy based on the rendering loss to map unobserved areas and refine reobserved areas. Second, we introduce extra regularization parameters to alleviate the "forgetting" problem during contiunous mapping, where parameters tend to overfit the latest frame and result in decreasing rendering quality for previous frames. Both mapping and tracking are performed with Gaussian parameters by minimizing re-rendering loss in a differentiable way. Compared to recent neural and concurrently developed Gaussian splatting RGBD SLAM baselines, our method achieves state-of-the-art results on the synthetic dataset Replica and competitive results on the real-world dataset TUM. The code is released on https://github.com/ljjTYJR/HF-SLAM.

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Publication Details

Published
2024-10-14
DOI
https://doi.org/10.1109/iros58592.2024.10802373
Citations
17
Primary Topic
Robotics and Sensor-Based Localization
Type
article
Field-Weighted Citation Impact
22.08
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article

High-Fidelity SLAM Using Gaussian Splatting with Rendering-Guided Densification and Regularized Optimization

Malcolm Mielle, Achim J. Lilienthal, Shuo Sun, Martin Magnusson
17 citations
Robotics and Sensor-Based Localization
22.08
article

High-Fidelity SLAM Using Gaussian Splatting with Rendering-Guided Densification and Regularized Optimization

Malcolm Mielle, Achim J. Lilienthal, Shuo Sun, Martin Magnusson
article en
17 citations

Abstract

We propose a dense RGBD SLAM system based on 3D Gaussian Splatting that provides metrically accurate pose tracking and visually realistic reconstruction. To this end, we first propose a Gaussian densification strategy based on the rendering loss to map unobserved areas and refine reobserved areas. Second, we introduce extra regularization parameters to alleviate the "forgetting" problem during contiunous mapping, where parameters tend to overfit the latest frame and result in decreasing rendering quality for previous frames. Both mapping and tracking are performed with Gaussian parameters by minimizing re-rendering loss in a differentiable way. Compared to recent neural and concurrently developed Gaussian splatting RGBD SLAM baselines, our method achieves state-of-the-art results on the synthetic dataset Replica and competitive results on the real-world dataset TUM. The code is released on https://github.com/ljjTYJR/HF-SLAM.

Örebro University (SE)
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Robotics and Sensor-Based Localization
22.08
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