ActiveRIR: Active Audio-Visual Exploration for Acoustic Environment Modeling

An environment acoustic model represents how sound is transformed by the physical characteristics of an indoor environment, for any given source/receiver location. Traditional methods for constructing acoustic models involve expensive and time-consuming collection of large quantities of acoustic data at dense spatial locations in the space, or rely on privileged knowledge of scene geometry to intelligently select acoustic data sampling locations. We propose active acoustic sampling, a new task for efficiently building an environment acoustic model of an unmapped environment in which a mobile agent equipped with visual and acoustic sensors jointly constructs the environment acoustic model and the occupancy map on-the-fly. We introduce ActiveRIR, a reinforcement learning (RL) policy that leverages information from audio-visual sensor streams to guide agent navigation and determine optimal acoustic data sampling positions, yielding a high quality acoustic model of the environment from a minimal set of acoustic samples. We train our policy with a novel RL reward based on information gain in the environment acoustic model. Evaluating on diverse unseen indoor environments from a state-of-the-art acoustic simulation platform, ActiveRIR outperforms an array of methods—both traditional navigation agents based on spatial novelty and visual exploration as well as existing state-of-the-art methods.

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Publication Details

Published
2024-10-14
DOI
https://doi.org/10.1109/iros58592.2024.10801510
Citations
2
Primary Topic
Music and Audio Processing
Type
article
Field-Weighted Citation Impact
0.70
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article

ActiveRIR: Active Audio-Visual Exploration for Acoustic Environment Modeling

Kristen Grauman, Changan Chen, Arjun Somayazulu, Sagnik Majumder
2 citations
Music and Audio Processing
0.70
article

ActiveRIR: Active Audio-Visual Exploration for Acoustic Environment Modeling

Kristen Grauman, Changan Chen, Arjun Somayazulu, Sagnik Majumder
article en
2 citations

Abstract

An environment acoustic model represents how sound is transformed by the physical characteristics of an indoor environment, for any given source/receiver location. Traditional methods for constructing acoustic models involve expensive and time-consuming collection of large quantities of acoustic data at dense spatial locations in the space, or rely on privileged knowledge of scene geometry to intelligently select acoustic data sampling locations. We propose active acoustic sampling, a new task for efficiently building an environment acoustic model of an unmapped environment in which a mobile agent equipped with visual and acoustic sensors jointly constructs the environment acoustic model and the occupancy map on-the-fly. We introduce ActiveRIR, a reinforcement learning (RL) policy that leverages information from audio-visual sensor streams to guide agent navigation and determine optimal acoustic data sampling positions, yielding a high quality acoustic model of the environment from a minimal set of acoustic samples. We train our policy with a novel RL reward based on information gain in the environment acoustic model. Evaluating on diverse unseen indoor environments from a state-of-the-art acoustic simulation platform, ActiveRIR outperforms an array of methods—both traditional navigation agents based on spatial novelty and visual exploration as well as existing state-of-the-art methods.

The University of Texas at Austin (US)
Climate action
Openalex Percentile: Top 29%
Music and Audio Processing
0.70
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