Accelerating 3D Scene Development for the Metaverse: Lessons from Photogrammetry and Manual Modeling

The metaverse, a 3D immersive digital environment, is gaining significant interest due to its ability to connect people globally engaging and immersively, thanks to recent technological advancements. Developing high-quality 3D models is crucial for achieving realism and immersivity in the metaverse. However, this process is complex and resource-intensive, demanding specialized skills and substantial time. The emergence of novel automation tools and technologies, such as photogrammetry, which uses computer vision algorithms to reconstruct 3D models from 2D images, is beginning to address such challenges. Our research focused on analyzing the current state of such technologies in automating 3D scenes for the metaverse, comparing them to traditional manual modeling techniques. We conducted an experiment in which we built the same 3D scene using two techniques: a manual approach with Blender and a photogrammetry approach exploiting the Polycam tool on a mobile device. Our results have provided insights into the main strengths and limitations of using 3D automation techniques. The photogrammetry approach has significantly sped up the entire process, producing textures and models that accurately replicate real objects. However, it cannot wholly replace manual modeling approaches, without which it is impossible to obtain complete and efficient models. Lessons learned will serve as a foundation to guide developers in developing 3D scenes for the metaverse.

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Publication Details

Published
2024-11-26
DOI
https://doi.org/10.1109/imeta62882.2024.10808008
Citations
3
Primary Topic
Virtual Reality Applications and Impacts
Type
article
Field-Weighted Citation Impact
1.12
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article

Accelerating 3D Scene Development for the Metaverse: Lessons from Photogrammetry and Manual Modeling

Stefano Lambiase, Dario Di Dario, Vincenzo De Martino, Viviana Pentangelo et al.
3 citations
Virtual Reality Applications and Impacts
1.12
article

Accelerating 3D Scene Development for the Metaverse: Lessons from Photogrammetry and Manual Modeling

Stefano Lambiase, Dario Di Dario, Vincenzo De Martino, Viviana Pentangelo, Marco Dello Buono
article en
3 citations

Abstract

The metaverse, a 3D immersive digital environment, is gaining significant interest due to its ability to connect people globally engaging and immersively, thanks to recent technological advancements. Developing high-quality 3D models is crucial for achieving realism and immersivity in the metaverse. However, this process is complex and resource-intensive, demanding specialized skills and substantial time. The emergence of novel automation tools and technologies, such as photogrammetry, which uses computer vision algorithms to reconstruct 3D models from 2D images, is beginning to address such challenges. Our research focused on analyzing the current state of such technologies in automating 3D scenes for the metaverse, comparing them to traditional manual modeling techniques. We conducted an experiment in which we built the same 3D scene using two techniques: a manual approach with Blender and a photogrammetry approach exploiting the Polycam tool on a mobile device. Our results have provided insights into the main strengths and limitations of using 3D automation techniques. The photogrammetry approach has significantly sped up the entire process, producing textures and models that accurately replicate real objects. However, it cannot wholly replace manual modeling approaches, without which it is impossible to obtain complete and efficient models. Lessons learned will serve as a foundation to guide developers in developing 3D scenes for the metaverse.

University of Salerno (IT)
Openalex Percentile: Top 20%
Virtual Reality Applications and Impacts
1.12
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