Rethinking 3D Geometric Object Features for Enhancing Skeleton-based Action Recognition

Human action recognition is crucial for intelligent robots, especially in the realm of human-robot collaboration research. Recent advancements in human pose estimation algorithms have shifted the focus of action recognition towards skeleton-based models, which exhibit robustness to changes in background and illumination. However, many state-of-the-art action recognition models rely on 2D skeleton data, neglecting object features. This limitation becomes obvious in complex scenarios where human interactions with objects are crucial, potentially compromising the reliability of assistive robots in understanding human behavior in their environment. To address this issue, we propose a method that effectively integrates 3D geometric object features into skeleton data using graph convolutional neural networks (GCNs). In addition to analyzing the effectiveness of information from different dimensions such as object center position, category, translation, and rotation, we explore various adjacency matrix designs for graph networks. Our model performance is evaluated on two challenging datasets: IKEA ASM and Bimanual Actions. The results demonstrate a significant improvement in action recognition by integrating object features into skeleton-based models. Specifically, on the IKEA-ASM dataset, our approach achieves a frame-wise Top-1 score improvement of 10.8% and an average F1@k improvement of 13.3%, while on the Bimanual Actions dataset, it achieves a frame-wise Top-1 score improvement of 11.4% and an average F1@k improvement of 5.3%, with negligible increases in model complexity.

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Publication Details

Published
2024-10-14
DOI
https://doi.org/10.1109/iros58592.2024.10802032
Primary Topic
Human Pose and Action Recognition
Type
article
Field-Weighted Citation Impact
0.00

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article

Rethinking 3D Geometric Object Features for Enhancing Skeleton-based Action Recognition

Constantin Patsch, Marsil Zakour, Driton Salihu, Eckehard G. Steinbach et al.
Human Pose and Action Recognition
article

Rethinking 3D Geometric Object Features for Enhancing Skeleton-based Action Recognition

Constantin Patsch, Marsil Zakour, Driton Salihu, Eckehard G. Steinbach, Chi Wang, Yuankai Wu
article en

Abstract

Human action recognition is crucial for intelligent robots, especially in the realm of human-robot collaboration research. Recent advancements in human pose estimation algorithms have shifted the focus of action recognition towards skeleton-based models, which exhibit robustness to changes in background and illumination. However, many state-of-the-art action recognition models rely on 2D skeleton data, neglecting object features. This limitation becomes obvious in complex scenarios where human interactions with objects are crucial, potentially compromising the reliability of assistive robots in understanding human behavior in their environment. To address this issue, we propose a method that effectively integrates 3D geometric object features into skeleton data using graph convolutional neural networks (GCNs). In addition to analyzing the effectiveness of information from different dimensions such as object center position, category, translation, and rotation, we explore various adjacency matrix designs for graph networks. Our model performance is evaluated on two challenging datasets: IKEA ASM and Bimanual Actions. The results demonstrate a significant improvement in action recognition by integrating object features into skeleton-based models. Specifically, on the IKEA-ASM dataset, our approach achieves a frame-wise Top-1 score improvement of 10.8% and an average F1@k improvement of 13.3%, while on the Bimanual Actions dataset, it achieves a frame-wise Top-1 score improvement of 11.4% and an average F1@k improvement of 5.3%, with negligible increases in model complexity.

Technical University of Munich (DE)
Bayer
Openalex Percentile: Top 76%
Human Pose and Action Recognition
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