Fixing symbolic plans with reinforcement learning in object-based action spaces

Reinforcement learning techniques are widely used when robots have to learn new tasks but they typically operate on action spaces defined by the joints of the robot. We present a contrasting approach where actions spaces are the trajectories of objects in the environment, requiring robots to discover events such as object changes and behaviors that must occur to accomplish the task. We show that this allows robots to learn faster, to learn semantic representations that can be communicated to humans, and to learn in a manner that does not depend on the robot itself, enabling low-cost policy transfer between different types of robots. Our demonstrations can be replicated using provided source code <sup xmlns:mml="http://www.w3.org/1998/Math/MathML" xmlns:xlink="http://www.w3.org/1999/xlink">1</sup>.

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Publication Details

Published
2024-10-14
DOI
https://doi.org/10.1109/iros58592.2024.10801362
Citations
1
Primary Topic
Artificial Intelligence in Games
Type
article
Field-Weighted Citation Impact
0.35
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article

Fixing symbolic plans with reinforcement learning in object-based action spaces

Matthias Scheutz, Christopher Thierauf
1 citations
Artificial Intelligence in Games
0.35
article

Fixing symbolic plans with reinforcement learning in object-based action spaces

Matthias Scheutz, Christopher Thierauf
article en
1 citations

Abstract

Reinforcement learning techniques are widely used when robots have to learn new tasks but they typically operate on action spaces defined by the joints of the robot. We present a contrasting approach where actions spaces are the trajectories of objects in the environment, requiring robots to discover events such as object changes and behaviors that must occur to accomplish the task. We show that this allows robots to learn faster, to learn semantic representations that can be communicated to humans, and to learn in a manner that does not depend on the robot itself, enabling low-cost policy transfer between different types of robots. Our demonstrations can be replicated using provided source code <sup xmlns:mml="http://www.w3.org/1998/Math/MathML" xmlns:xlink="http://www.w3.org/1999/xlink">1</sup>.

Tufts University (US)
Reduced inequalities
Openalex Percentile: Top 30%
Artificial Intelligence in Games
0.35
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