Touch-GS: Visual-Tactile Supervised 3D Gaussian Splatting
In this work, we propose a novel method to supervise 3D Gaussian Splatting (3DGS) scenes using optical tactile sensors. Optical tactile sensors have become widespread in their use in robotics for manipulation and object representation; however, raw optical tactile sensor data is unsuitable to directly supervise a 3DGS scene. Our representation leverages a Gaussian Process Implicit Surface to implicitly represent the object, combining many touches into a unified representation with uncertainty. We merge this model with a monocular depth estimation network, which is aligned in a two stage process, coarsely aligning with a depth camera and then finely adjusting to match our touch data. For every training image, our method produces a corresponding fused depth and uncertainty map. Utilizing this additional information, we propose a new loss function, variance-weighted depth supervised loss, for training the 3DGS scene model. We leverage the DenseTact optical tactile sensor and RealSense RGB-D camera to show that combining touch and vision in this manner leads to quantitatively and qualitatively better results than vision or touch alone in few-view scene synthesis on opaque, reflective and transparent objects. Please see our project page at armlabstanford.github.io/touchgs.
Authors
- Matthew Strong (ORCID: https://orcid.org/0009-0004-3936-1492)
- Gadiel Sznaier Camps
- Monroe Kennedy (ORCID: https://orcid.org/0000-0002-4567-0409)
- Won Kyung (ORCID: https://orcid.org/0000-0002-4411-9535)
- Mac Schwager (ORCID: https://orcid.org/0000-0002-7871-3663)
- Aiden Swann
Institutions
- Stanford University (US)
Publication Details
- Published
- 2024-10-14
- DOI
- https://doi.org/10.1109/iros58592.2024.10802412
- Citations
- 9
- Primary Topic
- Interactive and Immersive Displays
- Type
- article
- Field-Weighted Citation Impact
- 3.35