Touch-GS: Visual-Tactile Supervised 3D Gaussian Splatting

In this work, we propose a novel method to supervise 3D Gaussian Splatting (3DGS) scenes using optical tactile sensors. Optical tactile sensors have become widespread in their use in robotics for manipulation and object representation; however, raw optical tactile sensor data is unsuitable to directly supervise a 3DGS scene. Our representation leverages a Gaussian Process Implicit Surface to implicitly represent the object, combining many touches into a unified representation with uncertainty. We merge this model with a monocular depth estimation network, which is aligned in a two stage process, coarsely aligning with a depth camera and then finely adjusting to match our touch data. For every training image, our method produces a corresponding fused depth and uncertainty map. Utilizing this additional information, we propose a new loss function, variance-weighted depth supervised loss, for training the 3DGS scene model. We leverage the DenseTact optical tactile sensor and RealSense RGB-D camera to show that combining touch and vision in this manner leads to quantitatively and qualitatively better results than vision or touch alone in few-view scene synthesis on opaque, reflective and transparent objects. Please see our project page at armlabstanford.github.io/touchgs.

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Publication Details

Published
2024-10-14
DOI
https://doi.org/10.1109/iros58592.2024.10802412
Citations
9
Primary Topic
Interactive and Immersive Displays
Type
article
Field-Weighted Citation Impact
3.35
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article

Touch-GS: Visual-Tactile Supervised 3D Gaussian Splatting

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9 citations
Interactive and Immersive Displays
3.35
article

Touch-GS: Visual-Tactile Supervised 3D Gaussian Splatting

Matthew Strong, Gadiel Sznaier Camps, Monroe Kennedy, Won Kyung, Mac Schwager, Aiden Swann
article en
9 citations

Abstract

In this work, we propose a novel method to supervise 3D Gaussian Splatting (3DGS) scenes using optical tactile sensors. Optical tactile sensors have become widespread in their use in robotics for manipulation and object representation; however, raw optical tactile sensor data is unsuitable to directly supervise a 3DGS scene. Our representation leverages a Gaussian Process Implicit Surface to implicitly represent the object, combining many touches into a unified representation with uncertainty. We merge this model with a monocular depth estimation network, which is aligned in a two stage process, coarsely aligning with a depth camera and then finely adjusting to match our touch data. For every training image, our method produces a corresponding fused depth and uncertainty map. Utilizing this additional information, we propose a new loss function, variance-weighted depth supervised loss, for training the 3DGS scene model. We leverage the DenseTact optical tactile sensor and RealSense RGB-D camera to show that combining touch and vision in this manner leads to quantitatively and qualitatively better results than vision or touch alone in few-view scene synthesis on opaque, reflective and transparent objects. Please see our project page at armlabstanford.github.io/touchgs.

Stanford University (US)
Openalex Percentile: Top 7%
Interactive and Immersive Displays
3.35
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