DarkGS: Learning Neural Illumination and 3D Gaussians Relighting for Robotic Exploration in the Dark

Humans have the remarkable ability to construct consistent mental models of an environment, even under limited or varying levels of illumination. We wish to endow robots with this same capability. In this paper, we tackle the challenge of constructing a photorealistic scene representation under poorly illuminated conditions and with a moving light source. We approach the task of modeling illumination as a learning problem, and utilize the developed illumination model to aid in scene reconstruction. We introduce an innovative framework that uses a data-driven approach, Neural Light Simulators (NeLiS), to model and calibrate the camera-light system. Furthermore, we present DarkGS, a method that applies NeLiS to create a relightable 3D Gaussian scene model capable of real-time, photorealistic rendering from novel viewpoints. We show the applicability and robustness of our proposed simulator and system in a variety of real-world environments. Code released at https://tyz1030.github.io/proj/darkgs.html

Authors

Institutions

Publication Details

Published
2024-10-14
DOI
https://doi.org/10.1109/iros58592.2024.10802684
Citations
8
Primary Topic
Image Processing and 3D Reconstruction
Type
article
Field-Weighted Citation Impact
1.99
Controls
|||
ALL TIME
JAN
FEB
MAR
APR
MAY
JUN
JUL
AUG
SEP
OCT
article

DarkGS: Learning Neural Illumination and 3D Gaussians Relighting for Robotic Exploration in the Dark

Kaining Huang, Weiming Zhi, Matthew Johnson‐Roberson, Tianyi Zhang
8 citations
Image Processing and 3D Reconstruction
1.99
article

DarkGS: Learning Neural Illumination and 3D Gaussians Relighting for Robotic Exploration in the Dark

Kaining Huang, Weiming Zhi, Matthew Johnson‐Roberson, Tianyi Zhang
article en
8 citations

Abstract

Humans have the remarkable ability to construct consistent mental models of an environment, even under limited or varying levels of illumination. We wish to endow robots with this same capability. In this paper, we tackle the challenge of constructing a photorealistic scene representation under poorly illuminated conditions and with a moving light source. We approach the task of modeling illumination as a learning problem, and utilize the developed illumination model to aid in scene reconstruction. We introduce an innovative framework that uses a data-driven approach, Neural Light Simulators (NeLiS), to model and calibrate the camera-light system. Furthermore, we present DarkGS, a method that applies NeLiS to create a relightable 3D Gaussian scene model capable of real-time, photorealistic rendering from novel viewpoints. We show the applicability and robustness of our proposed simulator and system in a variety of real-world environments. Code released at https://tyz1030.github.io/proj/darkgs.html

Carnegie Mellon University (US)
Openalex Percentile: Top 12%
Image Processing and 3D Reconstruction
1.99
AI Navigator

Ask Laika to Summarize, Analyze, and Connect papers live on the map.

Summarize Papers & Methodologies

Extract key findings, datasets, and comparative methods across publications.

Benchmark Rankings & Visual Analytics

Rank top research institutions, authors, funders, topics, and journals by Field-Weighted Citation Impact (FWCI) and paper volume with instant charts.

Connect Distant Disciplines

Bridge topological clusters on the map to find hidden collaborative intersections.